gaussian-surface-mesh.ts 8.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159
  1. /**
  2. * Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { ParamDefinition as PD } from '../../../mol-util/param-definition';
  7. import { UnitsMeshParams, UnitsTextureMeshParams, UnitsVisual, UnitsMeshVisual, UnitsTextureMeshVisual } from '../units-visual';
  8. import { GaussianDensityParams, computeUnitGaussianDensity, GaussianDensityTextureProps, computeUnitGaussianDensityTexture2d, GaussianDensityProps, computeStructureGaussianDensity } from './util/gaussian';
  9. import { WebGLContext } from '../../../mol-gl/webgl/context';
  10. import { VisualContext } from '../../visual';
  11. import { Unit, Structure } from '../../../mol-model/structure';
  12. import { Theme } from '../../../mol-theme/theme';
  13. import { Mesh } from '../../../mol-geo/geometry/mesh/mesh';
  14. import { computeMarchingCubesMesh } from '../../../mol-geo/util/marching-cubes/algorithm';
  15. import { ElementIterator, getElementLoci, eachElement, getSerialElementLoci, eachSerialElement } from './util/element';
  16. import { VisualUpdateState } from '../../util';
  17. import { TextureMesh } from '../../../mol-geo/geometry/texture-mesh/texture-mesh';
  18. import { calcActiveVoxels } from '../../../mol-gl/compute/marching-cubes/active-voxels';
  19. import { createHistogramPyramid } from '../../../mol-gl/compute/histogram-pyramid/reduction';
  20. import { createIsosurfaceBuffers } from '../../../mol-gl/compute/marching-cubes/isosurface';
  21. import { Sphere3D } from '../../../mol-math/geometry';
  22. import { ComplexVisual, ComplexMeshParams, ComplexMeshVisual } from '../complex-visual';
  23. export const GaussianSurfaceMeshParams = {
  24. ...UnitsMeshParams,
  25. ...UnitsTextureMeshParams,
  26. ...GaussianDensityParams,
  27. ignoreHydrogens: PD.Boolean(false),
  28. }
  29. export type GaussianSurfaceMeshParams = typeof GaussianSurfaceMeshParams
  30. export function getGaussianSurfaceVisual(webgl?: WebGLContext) {
  31. return webgl && webgl.extensions.drawBuffers ? GaussianSurfaceTextureMeshVisual : GaussianSurfaceMeshVisual
  32. }
  33. //
  34. async function createGaussianSurfaceMesh(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: GaussianDensityProps, mesh?: Mesh): Promise<Mesh> {
  35. const { smoothness } = props
  36. const { transform, field, idField } = await computeUnitGaussianDensity(structure, unit, props, ctx.webgl).runInContext(ctx.runtime)
  37. const params = {
  38. isoLevel: Math.exp(-smoothness),
  39. scalarField: field,
  40. idField
  41. }
  42. const surface = await computeMarchingCubesMesh(params, mesh).runAsChild(ctx.runtime)
  43. Mesh.transform(surface, transform)
  44. if (ctx.webgl && !ctx.webgl.isWebGL2) Mesh.uniformTriangleGroup(surface)
  45. return surface
  46. }
  47. export function GaussianSurfaceMeshVisual(materialId: number): UnitsVisual<GaussianSurfaceMeshParams> {
  48. return UnitsMeshVisual<GaussianSurfaceMeshParams>({
  49. defaultProps: PD.getDefaultValues(GaussianSurfaceMeshParams),
  50. createGeometry: createGaussianSurfaceMesh,
  51. createLocationIterator: ElementIterator.fromGroup,
  52. getLoci: getElementLoci,
  53. eachLocation: eachElement,
  54. setUpdateState: (state: VisualUpdateState, newProps: PD.Values<GaussianSurfaceMeshParams>, currentProps: PD.Values<GaussianSurfaceMeshParams>) => {
  55. if (newProps.resolution !== currentProps.resolution) state.createGeometry = true
  56. if (newProps.radiusOffset !== currentProps.radiusOffset) state.createGeometry = true
  57. if (newProps.smoothness !== currentProps.smoothness) state.createGeometry = true
  58. if (newProps.useGpu !== currentProps.useGpu) state.createGeometry = true
  59. if (newProps.ignoreHydrogens !== currentProps.ignoreHydrogens) state.createGeometry = true
  60. }
  61. }, materialId)
  62. }
  63. //
  64. export const StructureGaussianSurfaceMeshParams = {
  65. ...ComplexMeshParams,
  66. ...GaussianDensityParams,
  67. ignoreHydrogens: PD.Boolean(false),
  68. }
  69. export type StructureGaussianSurfaceMeshParams = typeof StructureGaussianSurfaceMeshParams
  70. async function createStructureGaussianSurfaceMesh(ctx: VisualContext, structure: Structure, theme: Theme, props: GaussianDensityProps, mesh?: Mesh): Promise<Mesh> {
  71. const { smoothness } = props
  72. const { transform, field, idField } = await computeStructureGaussianDensity(structure, props, ctx.webgl).runInContext(ctx.runtime)
  73. const params = {
  74. isoLevel: Math.exp(-smoothness),
  75. scalarField: field,
  76. idField
  77. }
  78. const surface = await computeMarchingCubesMesh(params, mesh).runAsChild(ctx.runtime)
  79. Mesh.transform(surface, transform)
  80. if (ctx.webgl && !ctx.webgl.isWebGL2) Mesh.uniformTriangleGroup(surface)
  81. return surface
  82. }
  83. export function StructureGaussianSurfaceMeshVisual(materialId: number): ComplexVisual<StructureGaussianSurfaceMeshParams> {
  84. return ComplexMeshVisual<StructureGaussianSurfaceMeshParams>({
  85. defaultProps: PD.getDefaultValues(StructureGaussianSurfaceMeshParams),
  86. createGeometry: createStructureGaussianSurfaceMesh,
  87. createLocationIterator: ElementIterator.fromStructure,
  88. getLoci: getSerialElementLoci,
  89. eachLocation: eachSerialElement,
  90. setUpdateState: (state: VisualUpdateState, newProps: PD.Values<GaussianSurfaceMeshParams>, currentProps: PD.Values<GaussianSurfaceMeshParams>) => {
  91. if (newProps.resolution !== currentProps.resolution) state.createGeometry = true
  92. if (newProps.radiusOffset !== currentProps.radiusOffset) state.createGeometry = true
  93. if (newProps.smoothness !== currentProps.smoothness) state.createGeometry = true
  94. if (newProps.useGpu !== currentProps.useGpu) state.createGeometry = true
  95. if (newProps.ignoreHydrogens !== currentProps.ignoreHydrogens) state.createGeometry = true
  96. }
  97. }, materialId)
  98. }
  99. //
  100. async function createGaussianSurfaceTextureMesh(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: GaussianDensityTextureProps, textureMesh?: TextureMesh): Promise<TextureMesh> {
  101. if (!ctx.webgl) throw new Error('webgl context required to create gaussian surface texture-mesh')
  102. const isoLevel = Math.exp(-props.smoothness)
  103. const densityTextureData = await computeUnitGaussianDensityTexture2d(structure, unit, props, ctx.webgl).runInContext(ctx.runtime)
  104. // console.log(densityTextureData)
  105. // console.log('vertexGroupTexture', readTexture(ctx.webgl, densityTextureData.texture))
  106. // ctx.webgl.waitForGpuCommandsCompleteSync()
  107. const activeVoxelsTex = calcActiveVoxels(ctx.webgl, densityTextureData.texture, densityTextureData.gridDim, densityTextureData.gridTexDim, isoLevel, densityTextureData.gridTexScale)
  108. // ctx.webgl.waitForGpuCommandsCompleteSync()
  109. const compacted = createHistogramPyramid(ctx.webgl, activeVoxelsTex, densityTextureData.gridTexScale)
  110. // ctx.webgl.waitForGpuCommandsCompleteSync()
  111. const gv = createIsosurfaceBuffers(ctx.webgl, activeVoxelsTex, densityTextureData.texture, compacted, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.transform, isoLevel, textureMesh ? textureMesh.vertexGroupTexture.ref.value : undefined, textureMesh ? textureMesh.normalTexture.ref.value : undefined)
  112. // ctx.webgl.waitForGpuCommandsCompleteSync()
  113. // const boundingSphere = Sphere3D.zero()
  114. // Sphere3D.addVec3(boundingSphere, boundingSphere, densityTextureData.gridDimension)
  115. const boundingSphere = Sphere3D.fromBox3D(Sphere3D(), densityTextureData.bbox)
  116. const surface = TextureMesh.create(gv.vertexCount, 1, gv.vertexGroupTexture, gv.normalTexture, boundingSphere, textureMesh)
  117. // ctx.webgl.waitForGpuCommandsCompleteSync()
  118. return surface
  119. }
  120. export function GaussianSurfaceTextureMeshVisual(materialId: number): UnitsVisual<GaussianSurfaceMeshParams> {
  121. return UnitsTextureMeshVisual<GaussianSurfaceMeshParams>({
  122. defaultProps: PD.getDefaultValues(GaussianSurfaceMeshParams),
  123. createGeometry: createGaussianSurfaceTextureMesh,
  124. createLocationIterator: ElementIterator.fromGroup,
  125. getLoci: getElementLoci,
  126. eachLocation: eachElement,
  127. setUpdateState: (state: VisualUpdateState, newProps: PD.Values<GaussianSurfaceMeshParams>, currentProps: PD.Values<GaussianSurfaceMeshParams>) => {
  128. if (newProps.resolution !== currentProps.resolution) state.createGeometry = true
  129. if (newProps.radiusOffset !== currentProps.radiusOffset) state.createGeometry = true
  130. if (newProps.smoothness !== currentProps.smoothness) state.createGeometry = true
  131. if (newProps.ignoreHydrogens !== currentProps.ignoreHydrogens) state.createGeometry = true
  132. }
  133. }, materialId)
  134. }