common-vert-params.glsl.ts 1.1 KB

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  1. export default `
  2. uniform mat4 uProjection, uModel, uView;
  3. uniform vec3 uCameraPosition;
  4. uniform int uObjectId;
  5. uniform int uVertexCount;
  6. uniform int uInstanceCount;
  7. uniform int uGroupCount;
  8. uniform vec4 uInvariantBoundingSphere;
  9. #if dClipObjectCount != 0
  10. uniform int uClipObjectType[dClipObjectCount];
  11. uniform bool uClipObjectInvert[dClipObjectCount];
  12. uniform vec3 uClipObjectPosition[dClipObjectCount];
  13. uniform vec4 uClipObjectRotation[dClipObjectCount];
  14. uniform vec3 uClipObjectScale[dClipObjectCount];
  15. #if defined(dClipping)
  16. uniform vec2 uClippingTexDim;
  17. uniform sampler2D tClipping;
  18. #if __VERSION__ == 100
  19. varying float vClipping;
  20. #else
  21. flat out float vClipping;
  22. #endif
  23. #endif
  24. #endif
  25. uniform vec2 uMarkerTexDim;
  26. uniform sampler2D tMarker;
  27. #if __VERSION__ == 100
  28. varying float vMarker;
  29. #else
  30. flat out float vMarker;
  31. #endif
  32. varying vec3 vModelPosition;
  33. varying vec3 vViewPosition;
  34. #if __VERSION__ == 100
  35. attribute float aVertex;
  36. #define VertexID int(aVertex)
  37. #else
  38. #define VertexID gl_VertexID
  39. #endif
  40. `;