123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200 |
- /**
- * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author David Sehnal <david.sehnal@gmail.com>
- */
- export interface Surface {
- vertexCount: number,
- triangleCount: number,
- vertexBuffer: Float32Array,
- indexBuffer: Uint32Array,
- normalBuffer?: Float32Array,
- normalsComputed: boolean,
- vertexAnnotation?: ArrayLike<number>[]
- //boundingSphere?: { center: Geometry.LinearAlgebra.Vector3, radius: number };
- }
- // export namespace Surface {
- // export function computeNormalsImmediate(surface: Surface) {
- // if (surface.normals) return;
- // const normals = new Float32Array(surface.vertices.length),
- // v = surface.vertices, triangles = surface.triangleIndices;
- // for (let i = 0; i < triangles.length; i += 3) {
- // const a = 3 * triangles[i],
- // b = 3 * triangles[i + 1],
- // c = 3 * triangles[i + 2];
- // const nx = v[a + 2] * (v[b + 1] - v[c + 1]) + v[b + 2] * v[c + 1] - v[b + 1] * v[c + 2] + v[a + 1] * (-v[b + 2] + v[c + 2]),
- // ny = -(v[b + 2] * v[c]) + v[a + 2] * (-v[b] + v[c]) + v[a] * (v[b + 2] - v[c + 2]) + v[b] * v[c + 2],
- // nz = v[a + 1] * (v[b] - v[c]) + v[b + 1] * v[c] - v[b] * v[c + 1] + v[a] * (-v[b + 1] + v[b + 1]);
- // normals[a] += nx; normals[a + 1] += ny; normals[a + 2] += nz;
- // normals[b] += nx; normals[b + 1] += ny; normals[b + 2] += nz;
- // normals[c] += nx; normals[c + 1] += ny; normals[c + 2] += nz;
- // }
- // for (let i = 0; i < normals.length; i += 3) {
- // const nx = normals[i];
- // const ny = normals[i + 1];
- // const nz = normals[i + 2];
- // const f = 1.0 / Math.sqrt(nx * nx + ny * ny + nz * nz);
- // normals[i] *= f; normals[i + 1] *= f; normals[i + 2] *= f;
- // }
- // surface.normals = normals;
- // }
- // export function computeNormals(surface: Surface): Computation<Surface> {
- // return computation<Surface>(async ctx => {
- // if (surface.normals) {
- // return surface;
- // };
- // await ctx.updateProgress('Computing normals...');
- // computeNormalsImmediate(surface);
- // return surface;
- // });
- // }
- // function addVertex(src: Float32Array, i: number, dst: Float32Array, j: number) {
- // dst[3 * j] += src[3 * i];
- // dst[3 * j + 1] += src[3 * i + 1];
- // dst[3 * j + 2] += src[3 * i + 2];
- // }
- // function laplacianSmoothIter(surface: Surface, vertexCounts: Int32Array, vs: Float32Array, vertexWeight: number) {
- // const triCount = surface.triangleIndices.length,
- // src = surface.vertices;
- // const triangleIndices = surface.triangleIndices;
- // for (let i = 0; i < triCount; i += 3) {
- // const a = triangleIndices[i],
- // b = triangleIndices[i + 1],
- // c = triangleIndices[i + 2];
- // addVertex(src, b, vs, a);
- // addVertex(src, c, vs, a);
- // addVertex(src, a, vs, b);
- // addVertex(src, c, vs, b);
- // addVertex(src, a, vs, c);
- // addVertex(src, b, vs, c);
- // }
- // const vw = 2 * vertexWeight;
- // for (let i = 0, _b = surface.vertexCount; i < _b; i++) {
- // const n = vertexCounts[i] + vw;
- // vs[3 * i] = (vs[3 * i] + vw * src[3 * i]) / n;
- // vs[3 * i + 1] = (vs[3 * i + 1] + vw * src[3 * i + 1]) / n;
- // vs[3 * i + 2] = (vs[3 * i + 2] + vw * src[3 * i + 2]) / n;
- // }
- // }
- // async function laplacianSmoothComputation(ctx: Computation.Context, surface: Surface, iterCount: number, vertexWeight: number) {
- // await ctx.updateProgress('Smoothing surface...', true);
- // const vertexCounts = new Int32Array(surface.vertexCount),
- // triCount = surface.triangleIndices.length;
- // const tris = surface.triangleIndices;
- // for (let i = 0; i < triCount; i++) {
- // // in a triangle 2 edges touch each vertex, hence the constant.
- // vertexCounts[tris[i]] += 2;
- // }
- // let vs = new Float32Array(surface.vertices.length);
- // let started = Utils.PerformanceMonitor.currentTime();
- // await ctx.updateProgress('Smoothing surface...', true);
- // for (let i = 0; i < iterCount; i++) {
- // if (i > 0) {
- // for (let j = 0, _b = vs.length; j < _b; j++) vs[j] = 0;
- // }
- // surface.normals = void 0;
- // laplacianSmoothIter(surface, vertexCounts, vs, vertexWeight);
- // const t = surface.vertices;
- // surface.vertices = <any>vs;
- // vs = <any>t;
- // const time = Utils.PerformanceMonitor.currentTime();
- // if (time - started > Computation.UpdateProgressDelta) {
- // started = time;
- // await ctx.updateProgress('Smoothing surface...', true, i + 1, iterCount);
- // }
- // }
- // return surface;
- // }
- // /*
- // * Smooths the vertices by averaging the neighborhood.
- // *
- // * Resets normals. Might replace vertex array.
- // */
- // export function laplacianSmooth(surface: Surface, iterCount: number = 1, vertexWeight: number = 1): Computation<Surface> {
- // if (iterCount < 1) iterCount = 0;
- // if (iterCount === 0) return Computation.resolve(surface);
- // return computation(async ctx => await laplacianSmoothComputation(ctx, surface, iterCount, (1.1 * vertexWeight) / 1.1));
- // }
- // export function computeBoundingSphere(surface: Surface): Computation<Surface> {
- // return computation<Surface>(async ctx => {
- // if (surface.boundingSphere) {
- // return surface;
- // }
- // await ctx.updateProgress('Computing bounding sphere...');
- // const vertices = surface.vertices;
- // let x = 0, y = 0, z = 0;
- // for (let i = 0, _c = surface.vertices.length; i < _c; i += 3) {
- // x += vertices[i];
- // y += vertices[i + 1];
- // z += vertices[i + 2];
- // }
- // x /= surface.vertexCount;
- // y /= surface.vertexCount;
- // z /= surface.vertexCount;
- // let r = 0;
- // for (let i = 0, _c = vertices.length; i < _c; i += 3) {
- // const dx = x - vertices[i];
- // const dy = y - vertices[i + 1];
- // const dz = z - vertices[i + 2];
- // r = Math.max(r, dx * dx + dy * dy + dz * dz);
- // }
- // surface.boundingSphere = {
- // center: LinearAlgebra.Vector3.fromValues(x, y, z),
- // radius: Math.sqrt(r)
- // }
- // return surface;
- // });
- // }
- // export function transformImmediate(surface: Surface, t: number[]) {
- // const p = LinearAlgebra.Vector3.zero();
- // const m = LinearAlgebra.Vector3.transformMat4;
- // const vertices = surface.vertices;
- // for (let i = 0, _c = surface.vertices.length; i < _c; i += 3) {
- // p[0] = vertices[i];
- // p[1] = vertices[i + 1];
- // p[2] = vertices[i + 2];
- // m(p, p, t);
- // vertices[i] = p[0];
- // vertices[i + 1] = p[1];
- // vertices[i + 2] = p[2];
- // }
- // surface.normals = void 0;
- // surface.boundingSphere = void 0;
- // }
- // export function transform(surface: Surface, t: number[]): Computation<Surface> {
- // return computation<Surface>(async ctx => {
- // ctx.updateProgress('Updating surface...');
- // transformImmediate(surface, t);
- // return surface;
- // });
- // }
- // }
|