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- /**
- * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- precision highp float;
- precision highp int;
- #pragma glslify: import('./chunks/common-frag-params.glsl')
- #pragma glslify: import('./chunks/color-frag-params.glsl')
- uniform float uAlpha;
- void main(){
- #pragma glslify: import('./chunks/assign-material-color.glsl')
-
- gl_FragColor = vec4(material, uAlpha);
- #pragma glslify: import('./chunks/apply-marker-color.glsl')
- #pragma glslify: import('./chunks/apply-fog.glsl')
- }
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