point.frag 598 B

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  1. /**
  2. * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. precision highp float;
  7. precision highp int;
  8. #pragma glslify: import('./chunks/common-frag-params.glsl')
  9. #pragma glslify: import('./chunks/color-frag-params.glsl')
  10. uniform float uAlpha;
  11. void main(){
  12. #pragma glslify: import('./chunks/assign-material-color.glsl')
  13. gl_FragColor = vec4(material, uAlpha);
  14. #pragma glslify: import('./chunks/apply-marker-color.glsl')
  15. #pragma glslify: import('./chunks/apply-fog.glsl')
  16. }