@@ -6,6 +6,11 @@ Note that since we don't clearly distinguish between a public and private interf
## [Unreleased]
+
+## [v2.3.3] - 2021-10-01
+- Fix direct volume shader
## [v2.3.2] - 2021-10-01
- Prefer WebGL1 on iOS devices until WebGL2 support has stabilized.
@@ -55,6 +55,7 @@ uniform vec3 uHighlightColor;
uniform vec3 uSelectColor;
uniform float uHighlightStrength;
uniform float uSelectStrength;
+uniform int uMarkerPriority;
#if defined(dMarkerType_uniform)
uniform float uMarker;