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@@ -5,7 +5,7 @@
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#elif defined(dColorType_group)
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vColor.rgb = readFromTexture(tColor, aGroup, uColorTexDim).rgb;
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#elif defined(dColorType_groupInstance)
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- vColor.rgb = readFromTexture(tColor, aGroup * float(uGroupCount) + aGroup, uColorTexDim).rgb;
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+ vColor.rgb = readFromTexture(tColor, aInstance * float(uGroupCount) + aGroup, uColorTexDim).rgb;
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#elif defined(dColorType_objectPicking)
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vColor = encodeIdRGBA(float(uObjectId));
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#elif defined(dColorType_instancePicking)
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