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no (flat) interpolation in shaders for picking (only webgl2)

Alexander Rose 6 年 前
コミット
c80474cd67

+ 7 - 1
src/mol-gl/shader/chunks/color-frag-params.glsl

@@ -1,5 +1,11 @@
 #if defined(dColorType_uniform)
     uniform vec3 uColor;
-#elif defined(dColorType_attribute) || defined(dColorType_instance) || defined(dColorType_group) || defined(dColorType_groupInstance) || defined(dColorType_objectPicking) || defined(dColorType_instancePicking) || defined(dColorType_groupPicking)
+#elif defined(dColorType_attribute) || defined(dColorType_instance) || defined(dColorType_group) || defined(dColorType_groupInstance)
     varying vec4 vColor;
+#elif defined(dColorType_objectPicking) || defined(dColorType_instancePicking) || defined(dColorType_groupPicking)
+    #if __VERSION__ != 300
+        varying vec4 vColor;
+    #else
+        flat in vec4 vColor;
+    #endif
 #endif

+ 5 - 1
src/mol-gl/shader/chunks/color-vert-params.glsl

@@ -8,6 +8,10 @@
     uniform vec2 uColorTexDim;
     uniform sampler2D tColor;
 #elif defined(dColorType_objectPicking) || defined(dColorType_instancePicking) || defined(dColorType_groupPicking)
-    varying vec4 vColor;
+    #if __VERSION__ != 300
+        varying vec4 vColor;
+    #else
+        flat out vec4 vColor;
+    #endif
     #pragma glslify: encodeFloatRGB = require(../utils/encode-float-rgb.glsl)
 #endif