Commit History

Autor SHA1 Mensaxe Data
  Alexander Rose bd3d18f43f use uniform for double-sided shader param %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 21eb21b6dd support variants for graphics render-itms %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 7753a6ec56 renderable schema cleanup %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 1b4b6f9435 add GlobalTextureSchema missing from renderables %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 5f33364514 ignore pickable=false renderObjects completely %!s(int64=5) %!d(string=hai) anos
  David Sehnal fb0634a0f4 added semicolons to linting rules %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 2c55165c84 use relative paths for module imports %!s(int64=5) %!d(string=hai) anos
  Alexander Rose f28313fd2d added graphics and compute render item variants %!s(int64=6) %!d(string=hai) anos
  Alexander Rose 8ebd2642f0 added materialId to render-items and reprs %!s(int64=6) %!d(string=hai) anos
  Alexander Rose ac8aa71727 added global picking threshold for transparent objects %!s(int64=6) %!d(string=hai) anos
  Alexander Rose 9cf599d8f8 renamed Viewer to Canvas3D, Context to WebGLContext, moved themes to mol-theme %!s(int64=6) %!d(string=hai) anos
  arose 37bc4f1741 always use glsl300 for webgl2 %!s(int64=6) %!d(string=hai) anos
  Alexander Rose 0df5c9a13e wip, direct volume and webgl2 compatibility %!s(int64=6) %!d(string=hai) anos
  Alexander Rose 46da942f5c wip, direct volume rendering %!s(int64=6) %!d(string=hai) anos
  Alexander Rose 230c5c0d93 wip, lines %!s(int64=6) %!d(string=hai) anos