Alexander Rose
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bd3d18f43f
use uniform for double-sided shader param
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%!s(int64=3) %!d(string=hai) anos |
Alexander Rose
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21eb21b6dd
support variants for graphics render-itms
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%!s(int64=3) %!d(string=hai) anos |
Alexander Rose
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7753a6ec56
renderable schema cleanup
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%!s(int64=4) %!d(string=hai) anos |
Alexander Rose
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1b4b6f9435
add GlobalTextureSchema missing from renderables
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%!s(int64=4) %!d(string=hai) anos |
Alexander Rose
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5f33364514
ignore pickable=false renderObjects completely
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%!s(int64=5) %!d(string=hai) anos |
David Sehnal
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fb0634a0f4
added semicolons to linting rules
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%!s(int64=5) %!d(string=hai) anos |
Alexander Rose
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2c55165c84
use relative paths for module imports
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%!s(int64=5) %!d(string=hai) anos |
Alexander Rose
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f28313fd2d
added graphics and compute render item variants
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%!s(int64=6) %!d(string=hai) anos |
Alexander Rose
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8ebd2642f0
added materialId to render-items and reprs
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%!s(int64=6) %!d(string=hai) anos |
Alexander Rose
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ac8aa71727
added global picking threshold for transparent objects
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%!s(int64=6) %!d(string=hai) anos |
Alexander Rose
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9cf599d8f8
renamed Viewer to Canvas3D, Context to WebGLContext, moved themes to mol-theme
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%!s(int64=6) %!d(string=hai) anos |
arose
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37bc4f1741
always use glsl300 for webgl2
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%!s(int64=6) %!d(string=hai) anos |
Alexander Rose
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0df5c9a13e
wip, direct volume and webgl2 compatibility
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%!s(int64=6) %!d(string=hai) anos |
Alexander Rose
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46da942f5c
wip, direct volume rendering
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%!s(int64=6) %!d(string=hai) anos |
Alexander Rose
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230c5c0d93
wip, lines
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%!s(int64=6) %!d(string=hai) anos |