Commit History

Autor SHA1 Mensaxe Data
  Alexander Rose 907b08cc99 wip, color grid shader support %!s(int64=4) %!d(string=hai) anos
  Alexander Rose d653a96b25 Merge branch 'master' of https://github.com/molstar/molstar into smcol %!s(int64=4) %!d(string=hai) anos
  dsehnal 81bc116c4d TextureImage.filter %!s(int64=4) %!d(string=hai) anos
  dsehnal 4249064dd1 Add ColorTheme.palette support %!s(int64=4) %!d(string=hai) anos
  Alexander Rose e0a594121b wip, color smoothing experiments %!s(int64=4) %!d(string=hai) anos
  Alexander Rose e6c8c69d0c fix texture-mesh rendering artifacts %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 7753a6ec56 renderable schema cleanup %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 99471d2a7b add xray shading edge fallof parameter %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 75b7e0b4d9 support to 'invert' clip object test %!s(int64=4) %!d(string=hai) anos
  David Sehnal 1ce6641eb3 grid3d-compute util code %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 26acb37098 remove transparency variant %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 466308cde8 transparent object rendering improvement %!s(int64=4) %!d(string=hai) anos
  Aron Kovacs 3d21f1ecc6 patch and background transparency %!s(int64=4) %!d(string=hai) anos
  Aron Kovacs a75dc11427 WBOIT init %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 3dd48ac73c render passes refactoring %!s(int64=4) %!d(string=hai) anos
  Alexander Rose b0127d746d add bool uniform support %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 490c6679eb add support for vertex colors %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 489b412308 wip, direct-volume rendering %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 361dce2b96 more precise sphere shader sizes %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 431ba01117 check if renderable transform matrix has reflection %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 89486ea9e2 clip objects & per group clipping %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 5f33364514 ignore pickable=false renderObjects completely %!s(int64=5) %!d(string=hai) anos
  David Sehnal fb0634a0f4 added semicolons to linting rules %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 205f4c31d6 tweaked geometry and render-object types %!s(int64=5) %!d(string=hai) anos
  Alexander Rose c119a82d83 simplified fog shader handling %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 4b97686a26 consolidated some shader uniforms as global %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 5a5939408f support for interior-color (mesh, spheres) %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 3ea3fb8984 support rendering with transparent background %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 37648b41ea added uInteriorDarkening factor to renderer %!s(int64=5) %!d(string=hai) anos
  Alexander Rose a8be84701b improved screendoor transparency with multi-sample %!s(int64=5) %!d(string=hai) anos