Aron Kovacs
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a75dc11427
WBOIT init
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%!s(int64=4) %!d(string=hai) anos |
Alexander Rose
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b0127d746d
add bool uniform support
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%!s(int64=4) %!d(string=hai) anos |
Alexander Rose
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89486ea9e2
clip objects & per group clipping
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%!s(int64=5) %!d(string=hai) anos |
Alexander Rose
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5f33364514
ignore pickable=false renderObjects completely
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%!s(int64=5) %!d(string=hai) anos |
David Sehnal
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fb0634a0f4
added semicolons to linting rules
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%!s(int64=5) %!d(string=hai) anos |
Alexander Rose
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c119a82d83
simplified fog shader handling
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%!s(int64=5) %!d(string=hai) anos |
Alexander Rose
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4b97686a26
consolidated some shader uniforms as global
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%!s(int64=5) %!d(string=hai) anos |
Alexander Rose
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5a5939408f
support for interior-color (mesh, spheres)
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%!s(int64=5) %!d(string=hai) anos |
Alexander Rose
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3ea3fb8984
support rendering with transparent background
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%!s(int64=5) %!d(string=hai) anos |
Alexander Rose
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da1deee7f3
switched off marker interpolation for webgl2
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%!s(int64=5) %!d(string=hai) anos |
Alexander Rose
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37648b41ea
added uInteriorDarkening factor to renderer
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%!s(int64=5) %!d(string=hai) anos |
Alexander Rose
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a8be84701b
improved screendoor transparency with multi-sample
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%!s(int64=5) %!d(string=hai) anos |
Alexander Rose
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d41c630be5
refactored shaders as ts files for simpler builds
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%!s(int64=6) %!d(string=hai) anos |