Commit History

Autor SHA1 Mensaxe Data
  Sukolsak Sakshuwong c0e955d472 export original mesh data %!s(int64=3) %!d(string=hai) anos
  Alexander Rose d96303627c keep some original data after mesh processing %!s(int64=3) %!d(string=hai) anos
  Sukolsak Sakshuwong bc998ab328 don't split triangles in Mesh.uniformTriangleGroup %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 8d4e0730e8 improved color smoothing params handling %!s(int64=4) %!d(string=hai) anos
  Alexander Rose ba8e9e189f auto-smooth colors if preferred %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 10ca32f9d7 volumetric color smoothing %!s(int64=4) %!d(string=hai) anos
  Alexander Rose da3a8e56f3 handle negative isovalues in gpu mc %!s(int64=4) %!d(string=hai) anos
  Alexander Rose e6c8c69d0c fix texture-mesh rendering artifacts %!s(int64=4) %!d(string=hai) anos
  dsehnal 62b63c1aa5 apply magic to solve GPU MC rendering issue %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 021fa7b79b clearer param names for using gpu/impostors %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 16f4524bdb improved gpu support for representations %!s(int64=4) %!d(string=hai) anos
  Alexander Rose fdf37100c2 improved gpu-mc %!s(int64=4) %!d(string=hai) anos
  Alexander Rose f79f1507f7 dispose of volume & repr associated textures %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 61ab205a5d recreate visuals based on param changes %!s(int64=4) %!d(string=hai) anos
  Alexander Rose c3b32baf6a wip, gpu mc & vol isosurface %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 459c5aa5a7 wip, gpu mc %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 20ee659b00 wip, gaussian surface %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 146022dc12 wip, gaussian surface & mc %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 2e3bff7d48 wip, direct-volume rendering %!s(int64=4) %!d(string=hai) anos
  Alexander Rose b49d036fcd wip, volume rendering %!s(int64=4) %!d(string=hai) anos
  David Sehnal ed69d15ee1 gaussian surface getUnitExtraRadius %!s(int64=4) %!d(string=hai) anos
  David Sehnal 0a7b3fa396 Fix gaussian surface bounding sphere radius %!s(int64=4) %!d(string=hai) anos
  David Sehnal fb0634a0f4 added semicolons to linting rules %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 7bee2be12d added traceOnly param to gaussian-surface %!s(int64=5) %!d(string=hai) anos
  Alexander Rose a66e38a901 use unit/structure bounding-sphere in visuals geometry %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 4c91e730a2 various params tweaks %!s(int64=5) %!d(string=hai) anos
  Alexander Rose adbe8e1f67 take parent structure into account for surface calculations %!s(int64=5) %!d(string=hai) anos
  David Sehnal a080114690 added Structure property to StructureElement and Bond locations %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 870d2da8ed wip, geometry refactoring %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 9e2ef87611 don't use Mesh.uniformTriangleGroup when WebGL2 is available %!s(int64=5) %!d(string=hai) anos