Commit History

Author SHA1 Message Date
  Alexander Rose a828113d9b use drawbuffers for picking 3 years ago
  Alexander Rose 6fa50eb8d5 fix xrayShader & ignoreLight not working together 3 years ago
  Alexander Rose bd3d18f43f use uniform for double-sided shader param 3 years ago
  Alexander Rose 98050875c7 add bumpiness to material 3 years ago
  Alexander Rose d0c0d8e703 require standardDerivatives glsl extension 3 years ago
  Alexander Rose c62f19623c add optional marking pass 3 years ago
  Alexander Rose 6c5224f33e new linting rules 4 years ago
  Alexander Rose 1117ce05d5 improved picking alpha and fog shader code 4 years ago
  Alexander Rose b174fbf0c6 postprocessing tweaks and fixes/improvements 4 years ago
  AronKovacs 4d86c9e0ae renaming and bug fixes 4 years ago
  Aron Kovacs a75dc11427 WBOIT init 4 years ago
  Alexander Rose 89486ea9e2 clip objects & per group clipping 5 years ago
  Alexander Rose 70bd035898 shader refactoring 5 years ago
  David Sehnal fb0634a0f4 added semicolons to linting rules 5 years ago
  Alexander Rose f28b13bf87 shader: fixed broken flat-shaded & flip-sided 5 years ago
  Alexander Rose 7536abe96c workaround for buggy gl_FrontFacing 5 years ago
  Alexander Rose 5a5939408f support for interior-color (mesh, spheres) 5 years ago
  Alexander Rose 63823698c7 take fog into account for picking visibility 5 years ago
  Alexander Rose 6fbe7efcab added ignoreLight param for mesh geo 5 years ago
  Alexander Rose 2c5be409cc depth render pass, clear related fixes 6 years ago
  Alexander Rose d41c630be5 refactored shaders as ts files for simpler builds 6 years ago