Commit History

Autor SHA1 Mensaxe Data
  Alexander Rose c62f19623c add optional marking pass %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 6c5224f33e new linting rules %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 99471d2a7b add xray shading edge fallof parameter %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 1117ce05d5 improved picking alpha and fog shader code %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 75b7e0b4d9 support to 'invert' clip object test %!s(int64=4) %!d(string=hai) anos
  Alexander Rose b174fbf0c6 postprocessing tweaks and fixes/improvements %!s(int64=4) %!d(string=hai) anos
  Aron Kovacs a75dc11427 WBOIT init %!s(int64=4) %!d(string=hai) anos
  Alexander Rose b0127d746d add bool uniform support %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 89486ea9e2 clip objects & per group clipping %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 5f33364514 ignore pickable=false renderObjects completely %!s(int64=5) %!d(string=hai) anos
  David Sehnal fb0634a0f4 added semicolons to linting rules %!s(int64=5) %!d(string=hai) anos
  Alexander Rose c119a82d83 simplified fog shader handling %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 4b97686a26 consolidated some shader uniforms as global %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 5a5939408f support for interior-color (mesh, spheres) %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 3ea3fb8984 support rendering with transparent background %!s(int64=5) %!d(string=hai) anos
  Alexander Rose da1deee7f3 switched off marker interpolation for webgl2 %!s(int64=5) %!d(string=hai) anos
  Alexander Rose 37648b41ea added uInteriorDarkening factor to renderer %!s(int64=5) %!d(string=hai) anos
  Alexander Rose a8be84701b improved screendoor transparency with multi-sample %!s(int64=5) %!d(string=hai) anos
  Alexander Rose d41c630be5 refactored shaders as ts files for simpler builds %!s(int64=6) %!d(string=hai) anos