Alexander Rose
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c7edf40afe
add markerPriority param to renderer
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3 år sedan |
Alexander Rose
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bad6d030f1
marker-data improvements
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3 år sedan |
Alexander Rose
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c62f19623c
add optional marking pass
|
3 år sedan |
Alexander Rose
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6c5224f33e
new linting rules
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4 år sedan |
Alexander Rose
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99471d2a7b
add xray shading edge fallof parameter
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4 år sedan |
Alexander Rose
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1117ce05d5
improved picking alpha and fog shader code
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4 år sedan |
Alexander Rose
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75b7e0b4d9
support to 'invert' clip object test
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4 år sedan |
Alexander Rose
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b174fbf0c6
postprocessing tweaks and fixes/improvements
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4 år sedan |
Aron Kovacs
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a75dc11427
WBOIT init
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4 år sedan |
Alexander Rose
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b0127d746d
add bool uniform support
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4 år sedan |
Alexander Rose
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89486ea9e2
clip objects & per group clipping
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5 år sedan |
Alexander Rose
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5f33364514
ignore pickable=false renderObjects completely
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5 år sedan |
David Sehnal
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fb0634a0f4
added semicolons to linting rules
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5 år sedan |
Alexander Rose
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c119a82d83
simplified fog shader handling
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5 år sedan |
Alexander Rose
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4b97686a26
consolidated some shader uniforms as global
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5 år sedan |
Alexander Rose
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5a5939408f
support for interior-color (mesh, spheres)
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5 år sedan |
Alexander Rose
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3ea3fb8984
support rendering with transparent background
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5 år sedan |
Alexander Rose
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da1deee7f3
switched off marker interpolation for webgl2
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5 år sedan |
Alexander Rose
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37648b41ea
added uInteriorDarkening factor to renderer
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5 år sedan |
Alexander Rose
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a8be84701b
improved screendoor transparency with multi-sample
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5 år sedan |
Alexander Rose
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d41c630be5
refactored shaders as ts files for simpler builds
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6 år sedan |