Optional
props: Partial<<internal>.Values<{ camera: <internal>.Group<Normalize<{ helper: Normalize<{ axes: any }> }>>; debug: <internal>.Group<Normalize<{ instanceBoundingSpheres: boolean; objectBoundingSpheres: boolean; sceneBoundingSpheres: boolean; visibleSceneBoundingSpheres: boolean }>>; handle: <internal>.Group<Normalize<{ handle: NamedParams<Normalize<unknown>, "off"> | NamedParams<Normalize<{ alpha: any; bumpAmplitude: any; bumpFrequency: any; clip: any; colorX: any; colorY: any; colorZ: any; doubleSided: any; flatShaded: any; flipSided: any; ignoreLight: any; instanceGranularity: any; material: any; quality: any; scale: any; transparentBackfaces: any; xrayShaded: any }>, "on"> }>> }>>Readonly
cameraReadonly
debugReadonly
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