Readonly
behaviorsReadonly
dataReadonly
eventsReadonly
cell: { created: Observable<<internal>.State.ObjectEvent & { cell: StateObjectCell<StateObject<any, <internal>.StateObject.Type<any>>, <internal>.Transform<<internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>> }>; removed: Observable<<internal>.State.ObjectEvent & { parent: string }>; stateUpdated: Observable<<internal>.State.ObjectEvent & { cell: StateObjectCell<StateObject<any, <internal>.StateObject.Type<any>>, <internal>.Transform<<internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>> }> }Readonly
created: Observable<<internal>.State.ObjectEvent & { cell: StateObjectCell<StateObject<any, <internal>.StateObject.Type<any>>, <internal>.Transform<<internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>> }>Readonly
removed: Observable<<internal>.State.ObjectEvent & { parent: string }>Readonly
stateReadonly
object: { created: Observable<<internal>.State.ObjectEvent & { obj: StateObject<any, <internal>.StateObject.Type<any>> }>; removed: Observable<<internal>.State.ObjectEvent & { obj?: StateObject<any, <internal>.StateObject.Type<any>> }>; updated: Observable<<internal>.State.ObjectEvent & { action: "in-place" | "recreate"; obj: StateObject<any, <internal>.StateObject.Type<any>>; oldData?: any; oldObj?: StateObject<any, <internal>.StateObject.Type<any>> }> }Readonly
created: Observable<<internal>.State.ObjectEvent & { obj: StateObject<any, <internal>.StateObject.Type<any>> }>Readonly
removed: Observable<<internal>.State.ObjectEvent & { obj?: StateObject<any, <internal>.StateObject.Type<any>> }>Readonly
updated: Observable<<internal>.State.ObjectEvent & { action: "in-place" | "recreate"; obj: StateObject<any, <internal>.StateObject.Type<any>>; oldData?: any; oldObj?: StateObject<any, <internal>.StateObject.Type<any>> }>Private
pluginOptional
params: Partial<<internal>.Values<{ animation: BooleanParam; behavior: BooleanParam; camera: BooleanParam; cameraTransition: <internal>.Mapped<NamedParams<Normalize<{ durationInMs: number }>, "animate"> | NamedParams<Normalize<unknown>, "instant">>; canvas3d: BooleanParam; componentManager: BooleanParam; data: BooleanParam; durationInMs: <internal>.Numeric; interactivity: BooleanParam; startAnimation: BooleanParam }>>Readonly
snapshotPrivate
animationProtected
evOptional
params: Partial<<internal>.Values<{ animation: BooleanParam; behavior: BooleanParam; camera: BooleanParam; cameraTransition: <internal>.Mapped<NamedParams<Normalize<{ durationInMs: number }>, "animate"> | NamedParams<Normalize<unknown>, "instant">>; canvas3d: BooleanParam; componentManager: BooleanParam; data: BooleanParam; durationInMs: <internal>.Numeric; interactivity: BooleanParam; startAnimation: BooleanParam }>>Protected
subscribeOptional
canUndo: string | booleanGenerated using TypeDoc