Private
entryReadonly
eventsPrivate
nextPrivate
pluginPrivate
syncPrivate
timeoutStatic
DefaultProtected
evOptional
options: { description?: string; name?: string; params?: Partial<<internal>.Values<{ animation: BooleanParam; behavior: BooleanParam; camera: BooleanParam; cameraTransition: <internal>.Mapped<NamedParams<Normalize<{ durationInMs: number }>, "animate"> | NamedParams<Normalize<unknown>, "instant">>; canvas3d: BooleanParam; componentManager: BooleanParam; data: BooleanParam; durationInMs: <internal>.Numeric; interactivity: BooleanParam; startAnimation: BooleanParam }>>; playOnLoad?: boolean }Optional
description?: stringOptional
name?: stringOptional
params?: Partial<<internal>.Values<{ animation: BooleanParam; behavior: BooleanParam; camera: BooleanParam; cameraTransition: <internal>.Mapped<NamedParams<Normalize<{ durationInMs: number }>, "animate"> | NamedParams<Normalize<unknown>, "instant">>; canvas3d: BooleanParam; componentManager: BooleanParam; data: BooleanParam; durationInMs: <internal>.Numeric; interactivity: BooleanParam; startAnimation: BooleanParam }>>Optional
playOptional
options: { params?: Partial<<internal>.Values<{ animation: BooleanParam; behavior: BooleanParam; camera: BooleanParam; cameraTransition: <internal>.Mapped<NamedParams<Normalize<{ durationInMs: number }>, "animate"> | NamedParams<Normalize<unknown>, "instant">>; canvas3d: BooleanParam; componentManager: BooleanParam; data: BooleanParam; durationInMs: <internal>.Numeric; interactivity: BooleanParam; startAnimation: BooleanParam }>>; type: "json" | "zip" | "molj" | "molx" }Optional
params?: Partial<<internal>.Values<{ animation: BooleanParam; behavior: BooleanParam; camera: BooleanParam; cameraTransition: <internal>.Mapped<NamedParams<Normalize<{ durationInMs: number }>, "animate"> | NamedParams<Normalize<unknown>, "instant">>; canvas3d: BooleanParam; componentManager: BooleanParam; data: BooleanParam; durationInMs: <internal>.Numeric; interactivity: BooleanParam; startAnimation: BooleanParam }>>Protected
subscribeProtected
updateRest
...states: Partial<{ current?: UUID; entries: <internal>.List<<internal>.PluginStateSnapshotManager.Entry>; isPlaying: boolean; nextSnapshotDelayInMs: number }>[]Generated using TypeDoc