default
Provider
: <internal>.TrajectoryHierarchyPresetProvider<{ model
: undefined | Normalize<Normalize<{ modelIndex
: any }>>; modelProperties
: undefined | Normalize<Normalize<{ autoAttach
: any; properties
: any }>>; representationPreset
: undefined | "auto" | "empty" | "atomic-detail" | "polymer-cartoon" | "polymer-and-ligand" | "protein-and-nucleic" | "coarse-surface"; representationPresetParams
: undefined | Normalize<{ ignoreHydrogens
: any; quality
: any; theme
: any }>; showUnitcell
: undefined | boolean; structure
: undefined | NamedParams<Normalize<{ dynamicBonds
: any }>, "auto"> | NamedParams<Normalize<{ dynamicBonds
: any; id
: any }>, "assembly"> | NamedParams<Normalize<{ dynamicBonds
: any; ijkMax
: any; ijkMin
: any }>, "symmetry"> | NamedParams<Normalize<{ dynamicBonds
: any }>, "model"> | NamedParams<Normalize<{ dynamicBonds
: any; radius
: any }>, "symmetry-mates"> | NamedParams<Normalize<{ dynamicBonds
: any; generators
: any }>, "symmetry-assembly">; structureProperties
: undefined | Normalize<Normalize<{ autoAttach
: any; properties
: any }>> }, { model
: StateObjectSelector<<internal>.Model, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; modelProperties
: StateObjectSelector<<internal>.Model, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; representation
: undefined | {} | { components
?: undefined; representations
?: undefined } | { components
: { lipid
: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; polymer
: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>> }; representations
: { lipid
: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; polymer
: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>> } } | { components
?: undefined; representations
?: undefined } | { components
: { polymer
: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>> }; representations
: { polymer
: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>> } } | { components
?: undefined; representations
?: undefined } | { components
: { branched
: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; coarse
: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; ion
: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; ligand
: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; lipid
: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; nonStandard
: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; polymer
: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; water
: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>> }; representations
: { branchedBallAndStick
: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; branchedSnfg3d
: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; coarse
: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; ion
: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; ligand
: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; lipid
: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; nonStandard
: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; polymer
: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; water
: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>> } } | { components
?: undefined; representations
?: undefined } | { components
: { all
: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; branched
: undefined }; representations
: { all
: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>> } } | { components
?: undefined; representations
?: undefined } | { components
: { nucleic
: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; protein
: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>> }; representations
: { nucleic
: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; protein
: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>> } }; structure
: StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; structureProperties
: StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; unitcell
: undefined | StateObjectSelector<<internal>.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>> }>