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Hierarchy

  • TrajectoryHierarchyBuilder

Index

Constructors

Properties

_providers: any
defaultProvider: <internal>.TrajectoryHierarchyPresetProvider<{ model: undefined | Normalize<Normalize<{ modelIndex: any }>>; modelProperties: undefined | Normalize<Normalize<{ autoAttach: any; properties: any }>>; representationPreset: undefined | "auto" | "empty" | "atomic-detail" | "polymer-cartoon" | "polymer-and-ligand" | "protein-and-nucleic" | "coarse-surface"; representationPresetParams: undefined | Normalize<{ ignoreHydrogens: any; quality: any; theme: any }>; showUnitcell: undefined | boolean; structure: undefined | NamedParams<Normalize<{ dynamicBonds: any }>, "auto"> | NamedParams<Normalize<{ dynamicBonds: any; id: any }>, "assembly"> | NamedParams<Normalize<{ dynamicBonds: any; ijkMax: any; ijkMin: any }>, "symmetry"> | NamedParams<Normalize<{ dynamicBonds: any }>, "model"> | NamedParams<Normalize<{ dynamicBonds: any; radius: any }>, "symmetry-mates"> | NamedParams<Normalize<{ dynamicBonds: any; generators: any }>, "symmetry-assembly">; structureProperties: undefined | Normalize<Normalize<{ autoAttach: any; properties: any }>> }, { model: StateObjectSelector<<internal>.Model, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; modelProperties: StateObjectSelector<<internal>.Model, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; representation: undefined | {} | { components?: undefined; representations?: undefined } | { components: { lipid: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; polymer: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>> }; representations: { lipid: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; polymer: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>> } } | { components?: undefined; representations?: undefined } | { components: { polymer: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>> }; representations: { polymer: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>> } } | { components?: undefined; representations?: undefined } | { components: { branched: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; coarse: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; ion: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; ligand: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; lipid: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; nonStandard: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; polymer: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; water: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>> }; representations: { branchedBallAndStick: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; branchedSnfg3d: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; coarse: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; ion: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; ligand: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; lipid: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; nonStandard: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; polymer: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; water: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>> } } | { components?: undefined; representations?: undefined } | { components: { all: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; branched: undefined }; representations: { all: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>> } } | { components?: undefined; representations?: undefined } | { components: { nucleic: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; protein: undefined | StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>> }; representations: { nucleic: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; protein: StateObjectSelector<<internal>.Structure.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>> } }; structure: StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; structureProperties: StateObjectSelector<<internal>.Structure, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>>; unitcell: undefined | StateObjectSelector<<internal>.Representation3D, <internal>.Transformer<StateObject<any, <internal>.StateObject.Type<any>>, StateObject<any, <internal>.StateObject.Type<any>>, any>> }>
providerMap: any
resolveProvider: any

Accessors

Methods

  • Parameters

    Returns boolean

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