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Properties

props: Readonly<<internal>.Values<{ backgroundColor: <internal>.Color; clip: <internal>.Group<Normalize<{ objects: Normalize<{ invert: any; position: any; rotation: any; scale: any; type: any }>[]; variant: <internal>.Clipping.Variant }>>; highlightColor: <internal>.Color; highlightStrength: <internal>.Numeric; interiorColor: <internal>.Color; interiorColorFlag: BooleanParam; interiorDarkening: <internal>.Numeric; markerPriority: <internal>.Select<number>; pickingAlphaThreshold: <internal>.Numeric; selectColor: <internal>.Color; selectStrength: <internal>.Numeric; style: <internal>.Mapped<NamedParams<Normalize<unknown>, "flat"> | NamedParams<Normalize<unknown>, "metallic"> | NamedParams<Normalize<unknown>, "matte"> | NamedParams<Normalize<unknown>, "glossy"> | NamedParams<Normalize<unknown>, "plastic"> | NamedParams<Normalize<{ ambientIntensity: number; lightIntensity: number; metalness: number; reflectivity: number; roughness: number }>, "custom">>; xrayEdgeFalloff: <internal>.Numeric }>>

Methods

  • clear(toBackgroundColor: boolean): void
  • Parameters

    • toBackgroundColor: boolean

    Returns void

  • clearDepth(): void
  • Returns void

  • dispose(): void
  • Returns void

  • renderPick(group: <internal>.Scene.Group, camera: ICamera, variant: "depth" | "colorBlended" | "colorWboit" | "pickObject" | "pickInstance" | "pickGroup" | "markingDepth" | "markingMask", depthTexture: null | Texture): void
  • Parameters

    • group: <internal>.Scene.Group
    • camera: ICamera
    • variant: "depth" | "colorBlended" | "colorWboit" | "pickObject" | "pickInstance" | "pickGroup" | "markingDepth" | "markingMask"
    • depthTexture: null | Texture

    Returns void

  • setDrawingBufferSize(width: number, height: number): void
  • Parameters

    • width: number
    • height: number

    Returns void

  • setPixelRatio(value: number): void
  • Parameters

    • value: number

    Returns void

  • setTransparentBackground(value: boolean): void
  • Parameters

    • value: boolean

    Returns void

  • setViewport(x: number, y: number, width: number, height: number): void
  • Parameters

    • x: number
    • y: number
    • width: number
    • height: number

    Returns void

  • Parameters

    Returns void

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