Can be used to create multiple Canvas3D objects

Hierarchy

  • Canvas3DContext

Properties

attribs: Readonly<{ antialias: boolean; enableWboit: boolean; pickPadding: number; pickScale: number; pixelScale: number; preferWebGl1: boolean; preserveDrawingBuffer: boolean }>
canvas: HTMLCanvasElement
contextRestored: BehaviorSubject<Timestamp>
dispose: ((options?: Partial<{ doNotForceWebGLContextLoss: boolean }>) => void)

Type declaration

    • (options?: Partial<{ doNotForceWebGLContextLoss: boolean }>): void
    • Parameters

      • Optional options: Partial<{ doNotForceWebGLContextLoss: boolean }>

      Returns void

passes: Passes

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