Hierarchy

  • Mesh

Properties

boundingSphere: <internal>.Sphere3D

Bounding sphere of the mesh

groupBuffer: ValueCell<Float32Array, never>

Group buffer as array of group ids for each vertex wrapped in a value cell

groupMapping: GroupMapping

Maps group ids to vertex indices

indexBuffer: ValueCell<Uint32Array, never>

Index buffer as array of vertex index triplets wrapped in a value cell

kind: "mesh"
meta: { [k: string]: unknown }

Type declaration

  • [k: string]: unknown
normalBuffer: ValueCell<Float32Array, never>

Normal buffer as array of xyz values for each vertex wrapped in a value cell

triangleCount: number

Number of triangles in the mesh

varyingGroup: ValueCell<boolean, never>

Indicates that group may vary within a triangle, wrapped in a value cell

vertexBuffer: ValueCell<Float32Array, never>

Vertex buffer as array of xyz values wrapped in a value cell

vertexCount: number

Number of vertices in the mesh

Methods

  • Parameters

    Returns void

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