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- /**
- * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { Renderable, RenderableState, createRenderable } from '../renderable'
- import { Context } from '../webgl/context';
- import { createRenderItem } from '../webgl/render-item';
- import { GlobalUniformSchema, BaseSchema, AttributeSpec, ElementsSpec, DefineSpec, Values, InternalSchema, InternalValues } from './schema';
- import { MeshShaderCode } from '../shader-code';
- import { ValueCell } from 'mol-util';
- export const MeshSchema = {
- ...BaseSchema,
- aPosition: AttributeSpec('float32', 3, 0),
- aNormal: AttributeSpec('float32', 3, 0),
- elements: ElementsSpec('uint32'),
- dFlatShaded: DefineSpec('boolean'),
- dDoubleSided: DefineSpec('boolean'),
- dFlipSided: DefineSpec('boolean'),
- }
- export type MeshSchema = typeof MeshSchema
- export type MeshValues = Values<MeshSchema>
- export function MeshRenderable(ctx: Context, id: number, values: MeshValues, state: RenderableState): Renderable<MeshValues> {
- const schema = { ...GlobalUniformSchema, ...InternalSchema, ...MeshSchema }
- const internalValues: InternalValues = {
- dWebGL2: ValueCell.create(ctx.isWebGL2),
- dGlslVersion: ValueCell.create('100es'),
- uObjectId: ValueCell.create(id)
- }
- const shaderCode = MeshShaderCode
- const renderItem = createRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues })
- return createRenderable(renderItem, values, state)
- }
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