mesh.ts 1.5 KB

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  1. /**
  2. * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { Renderable, RenderableState, createRenderable } from '../renderable'
  7. import { Context } from '../webgl/context';
  8. import { createRenderItem } from '../webgl/render-item';
  9. import { GlobalUniformSchema, BaseSchema, AttributeSpec, ElementsSpec, DefineSpec, Values, InternalSchema, InternalValues } from './schema';
  10. import { MeshShaderCode } from '../shader-code';
  11. import { ValueCell } from 'mol-util';
  12. export const MeshSchema = {
  13. ...BaseSchema,
  14. aPosition: AttributeSpec('float32', 3, 0),
  15. aNormal: AttributeSpec('float32', 3, 0),
  16. elements: ElementsSpec('uint32'),
  17. dFlatShaded: DefineSpec('boolean'),
  18. dDoubleSided: DefineSpec('boolean'),
  19. dFlipSided: DefineSpec('boolean'),
  20. }
  21. export type MeshSchema = typeof MeshSchema
  22. export type MeshValues = Values<MeshSchema>
  23. export function MeshRenderable(ctx: Context, id: number, values: MeshValues, state: RenderableState): Renderable<MeshValues> {
  24. const schema = { ...GlobalUniformSchema, ...InternalSchema, ...MeshSchema }
  25. const internalValues: InternalValues = {
  26. dWebGL2: ValueCell.create(ctx.isWebGL2),
  27. dGlslVersion: ValueCell.create('100es'),
  28. uObjectId: ValueCell.create(id)
  29. }
  30. const shaderCode = MeshShaderCode
  31. const renderItem = createRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues })
  32. return createRenderable(renderItem, values, state)
  33. }