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- /**
- * Copyright (c) 2017-2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author David Sehnal <david.sehnal@gmail.com>
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- /*
- * This code has been modified from https://github.com/toji/gl-matrix/,
- * copyright (c) 2015, Brandon Jones, Colin MacKenzie IV.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- */
- import Mat4 from './3d/mat4'
- import Mat3 from './3d/mat3'
- import Vec2 from './3d/vec2'
- import Vec3 from './3d/vec3'
- import Vec4 from './3d/vec4'
- import Quat from './3d/quat'
- import { EPSILON } from './3d/common'
- export { Mat4, Mat3, Vec2, Vec3, Vec4, Quat, EPSILON }
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