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- /**
- * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { createGl } from './gl.shim';
- import { Camera } from '../../mol-canvas3d/camera';
- import { Vec3, Mat4 } from '../../mol-math/linear-algebra';
- import { ValueCell } from '../../mol-util';
- import Renderer from '../renderer';
- import { createValueColor } from '../../mol-geo/geometry/color-data';
- import { createValueSize } from '../../mol-geo/geometry/size-data';
- import { createContext } from '../webgl/context';
- import { RenderableState } from '../renderable';
- import { createRenderObject } from '../render-object';
- import { PointsValues } from '../renderable/points';
- import Scene from '../scene';
- import { createEmptyMarkers } from '../../mol-geo/geometry/marker-data';
- import { fillSerial } from '../../mol-util/array';
- import { Color } from '../../mol-util/color';
- import { Sphere3D } from '../../mol-math/geometry';
- import { createEmptyOverpaint } from '../../mol-geo/geometry/overpaint-data';
- import { createEmptyTransparency } from '../../mol-geo/geometry/transparency-data';
- import { DefaultCanvas3DParams } from '../../mol-canvas3d/canvas3d';
- function createRenderer(gl: WebGLRenderingContext) {
- const ctx = createContext(gl)
- const camera = new Camera(DefaultCanvas3DParams, {
- near: 0.01,
- far: 10000,
- position: Vec3.create(0, 0, 50)
- })
- const renderer = Renderer.create(ctx, camera)
- return { ctx, camera, renderer }
- }
- function createPoints() {
- const aPosition = ValueCell.create(new Float32Array([0, -1, 0, -1, 0, 0, 1, 1, 0]))
- const aGroup = ValueCell.create(fillSerial(new Float32Array(3)))
- const aInstance = ValueCell.create(fillSerial(new Float32Array(1)))
- const color = createValueColor(Color(0xFF0000))
- const size = createValueSize(1)
- const marker = createEmptyMarkers()
- const overpaint = createEmptyOverpaint()
- const transparency = createEmptyTransparency()
- const aTransform = ValueCell.create(new Float32Array(16))
- const m4 = Mat4.identity()
- Mat4.toArray(m4, aTransform.ref.value, 0)
- const transform = ValueCell.create(new Float32Array(aTransform.ref.value))
- const extraTransform = ValueCell.create(new Float32Array(aTransform.ref.value))
- const boundingSphere = ValueCell.create(Sphere3D.create(Vec3.zero(), 2))
- const invariantBoundingSphere = ValueCell.create(Sphere3D.create(Vec3.zero(), 2))
- const values: PointsValues = {
- aPosition,
- aGroup,
- aTransform,
- aInstance,
- ...color,
- ...marker,
- ...size,
- ...overpaint,
- ...transparency,
- uAlpha: ValueCell.create(1.0),
- uHighlightColor: ValueCell.create(Vec3.create(1.0, 0.4, 0.6)),
- uSelectColor: ValueCell.create(Vec3.create(0.2, 1.0, 0.1)),
- uInstanceCount: ValueCell.create(1),
- uGroupCount: ValueCell.create(3),
- alpha: ValueCell.create(1.0),
- drawCount: ValueCell.create(3),
- instanceCount: ValueCell.create(1),
- matrix: ValueCell.create(m4),
- transform,
- extraTransform,
- boundingSphere,
- invariantBoundingSphere,
- uSizeFactor: ValueCell.create(1),
- dPointSizeAttenuation: ValueCell.create(true),
- dPointFilledCircle: ValueCell.create(false),
- uPointEdgeBleach: ValueCell.create(0.5),
- dUseFog: ValueCell.create(true),
- }
- const state: RenderableState = {
- visible: true,
- alphaFactor: 1,
- pickable: true,
- opaque: true
- }
- return createRenderObject('points', values, state, -1)
- }
- describe('renderer', () => {
- it('basic', () => {
- const [ width, height ] = [ 32, 32 ]
- const gl = createGl(width, height, { preserveDrawingBuffer: true })
- const { ctx, renderer } = createRenderer(gl)
- expect(ctx.gl.canvas.width).toBe(32)
- expect(ctx.gl.canvas.height).toBe(32)
- expect(ctx.stats.bufferCount).toBe(0);
- expect(ctx.stats.textureCount).toBe(0);
- expect(ctx.stats.vaoCount).toBe(0);
- expect(ctx.programCache.count).toBe(0);
- expect(ctx.shaderCache.count).toBe(0);
- renderer.setViewport(0, 0, 64, 48)
- expect(ctx.gl.getParameter(ctx.gl.VIEWPORT)[2]).toBe(64)
- expect(ctx.gl.getParameter(ctx.gl.VIEWPORT)[3]).toBe(48)
- })
- it('points', async () => {
- const [ width, height ] = [ 32, 32 ]
- const gl = createGl(width, height, { preserveDrawingBuffer: true })
- const { ctx } = createRenderer(gl)
- const scene = Scene.create(ctx)
- const points = createPoints()
- scene.add(points)
- await scene.commit().run()
- expect(ctx.stats.bufferCount).toBe(4);
- expect(ctx.stats.textureCount).toBe(5);
- expect(ctx.stats.vaoCount).toBe(5);
- expect(ctx.programCache.count).toBe(5);
- expect(ctx.shaderCache.count).toBe(10);
- scene.remove(points)
- await scene.commit().run()
- expect(ctx.stats.bufferCount).toBe(0);
- expect(ctx.stats.textureCount).toBe(0);
- expect(ctx.stats.vaoCount).toBe(0);
- expect(ctx.programCache.count).toBe(5);
- expect(ctx.shaderCache.count).toBe(10);
- ctx.programCache.dispose()
- expect(ctx.programCache.count).toBe(0);
- ctx.shaderCache.clear()
- expect(ctx.shaderCache.count).toBe(0);
- })
- })
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