1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 |
- /**
- * Copyright (c) 2019-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { Renderable, RenderableState, createRenderable } from '../renderable';
- import { WebGLContext } from '../webgl/context';
- import { createGraphicsRenderItem, GraphicsRenderVariant } from '../webgl/render-item';
- import { GlobalUniformSchema, BaseSchema, Values, InternalSchema, SizeSchema, InternalValues, ValueSpec, DefineSpec, GlobalTextureSchema, UniformSpec, TextureSpec } from './schema';
- import { SpheresShaderCode } from '../shader-code';
- import { ValueCell } from '../../mol-util';
- export const SpheresSchema = {
- ...BaseSchema,
- ...SizeSchema,
- uTexDim: UniformSpec('v2'),
- tPositionGroup: TextureSpec('image-float32', 'rgba', 'float', 'nearest'),
- padding: ValueSpec('number'),
- uDoubleSided: UniformSpec('b', 'material'),
- dIgnoreLight: DefineSpec('boolean'),
- dXrayShaded: DefineSpec('string', ['off', 'on', 'inverted']),
- dTransparentBackfaces: DefineSpec('string', ['off', 'on', 'opaque']),
- dSolidInterior: DefineSpec('boolean'),
- dClipPrimitive: DefineSpec('boolean'),
- dApproximate: DefineSpec('boolean'),
- uAlphaThickness: UniformSpec('f'),
- uBumpFrequency: UniformSpec('f', 'material'),
- uBumpAmplitude: UniformSpec('f', 'material'),
- centerBuffer: ValueSpec('float32'),
- groupBuffer: ValueSpec('float32'),
- };
- export type SpheresSchema = typeof SpheresSchema
- export type SpheresValues = Values<SpheresSchema>
- export function SpheresRenderable(ctx: WebGLContext, id: number, values: SpheresValues, state: RenderableState, materialId: number, variants: GraphicsRenderVariant[]): Renderable<SpheresValues> {
- const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...SpheresSchema };
- const internalValues: InternalValues = {
- uObjectId: ValueCell.create(id),
- };
- const shaderCode = SpheresShaderCode;
- const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId, variants);
- return createRenderable(renderItem, values, state);
- }
|