spheres.ts 2.1 KB

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  1. /**
  2. * Copyright (c) 2019-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { Renderable, RenderableState, createRenderable } from '../renderable';
  7. import { WebGLContext } from '../webgl/context';
  8. import { createGraphicsRenderItem, GraphicsRenderVariant } from '../webgl/render-item';
  9. import { GlobalUniformSchema, BaseSchema, Values, InternalSchema, SizeSchema, InternalValues, ValueSpec, DefineSpec, GlobalTextureSchema, UniformSpec, TextureSpec } from './schema';
  10. import { SpheresShaderCode } from '../shader-code';
  11. import { ValueCell } from '../../mol-util';
  12. export const SpheresSchema = {
  13. ...BaseSchema,
  14. ...SizeSchema,
  15. uTexDim: UniformSpec('v2'),
  16. tPositionGroup: TextureSpec('image-float32', 'rgba', 'float', 'nearest'),
  17. padding: ValueSpec('number'),
  18. uDoubleSided: UniformSpec('b', 'material'),
  19. dIgnoreLight: DefineSpec('boolean'),
  20. dXrayShaded: DefineSpec('string', ['off', 'on', 'inverted']),
  21. dTransparentBackfaces: DefineSpec('string', ['off', 'on', 'opaque']),
  22. dSolidInterior: DefineSpec('boolean'),
  23. dClipPrimitive: DefineSpec('boolean'),
  24. dApproximate: DefineSpec('boolean'),
  25. uAlphaThickness: UniformSpec('f'),
  26. uBumpFrequency: UniformSpec('f', 'material'),
  27. uBumpAmplitude: UniformSpec('f', 'material'),
  28. centerBuffer: ValueSpec('float32'),
  29. groupBuffer: ValueSpec('float32'),
  30. };
  31. export type SpheresSchema = typeof SpheresSchema
  32. export type SpheresValues = Values<SpheresSchema>
  33. export function SpheresRenderable(ctx: WebGLContext, id: number, values: SpheresValues, state: RenderableState, materialId: number, variants: GraphicsRenderVariant[]): Renderable<SpheresValues> {
  34. const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...SpheresSchema };
  35. const internalValues: InternalValues = {
  36. uObjectId: ValueCell.create(id),
  37. };
  38. const shaderCode = SpheresShaderCode;
  39. const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId, variants);
  40. return createRenderable(renderItem, values, state);
  41. }