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- /**
- * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { ValueCell } from 'mol-util'
- import { Mat4 } from 'mol-math/linear-algebra'
- import { transformPositionArray/* , transformDirectionArray, getNormalMatrix */ } from '../../util';
- import { GeometryUtils } from '../geometry';
- import { createColors } from '../color-data';
- import { createMarkers } from '../marker-data';
- import { createSizes } from '../size-data';
- import { TransformData } from '../transform-data';
- import { LocationIterator } from '../../util/location-iterator';
- import { LinesValues } from 'mol-gl/renderable/lines';
- import { Mesh } from '../mesh/mesh';
- import { LinesBuilder } from './lines-builder';
- import { ParamDefinition as PD } from 'mol-util/param-definition';
- import { calculateBoundingSphere } from 'mol-gl/renderable/util';
- import { Sphere3D } from 'mol-math/geometry';
- import { Theme } from 'mol-theme/theme';
- import { Color } from 'mol-util/color';
- import { BaseGeometry } from '../base';
- import { createEmptyOverpaint } from '../overpaint-data';
- /** Wide line */
- export interface Lines {
- readonly kind: 'lines',
- /** Number of lines */
- lineCount: number,
- /** Mapping buffer as array of xy values wrapped in a value cell */
- readonly mappingBuffer: ValueCell<Float32Array>,
- /** Index buffer as array of vertex index triplets wrapped in a value cell */
- readonly indexBuffer: ValueCell<Uint32Array>,
- /** Group buffer as array of group ids for each vertex wrapped in a value cell */
- readonly groupBuffer: ValueCell<Float32Array>,
- /** Line start buffer as array of xyz values wrapped in a value cell */
- readonly startBuffer: ValueCell<Float32Array>,
- /** Line end buffer as array of xyz values wrapped in a value cell */
- readonly endBuffer: ValueCell<Float32Array>,
- }
- export namespace Lines {
- export function createEmpty(lines?: Lines): Lines {
- const mb = lines ? lines.mappingBuffer.ref.value : new Float32Array(0)
- const ib = lines ? lines.indexBuffer.ref.value : new Uint32Array(0)
- const gb = lines ? lines.groupBuffer.ref.value : new Float32Array(0)
- const sb = lines ? lines.startBuffer.ref.value : new Float32Array(0)
- const eb = lines ? lines.endBuffer.ref.value : new Float32Array(0)
- return {
- kind: 'lines',
- lineCount: 0,
- mappingBuffer: lines ? ValueCell.update(lines.mappingBuffer, mb) : ValueCell.create(mb),
- indexBuffer: lines ? ValueCell.update(lines.indexBuffer, ib) : ValueCell.create(ib),
- groupBuffer: lines ? ValueCell.update(lines.groupBuffer, gb) : ValueCell.create(gb),
- startBuffer: lines ? ValueCell.update(lines.startBuffer, sb) : ValueCell.create(sb),
- endBuffer: lines ? ValueCell.update(lines.endBuffer, eb) : ValueCell.create(eb),
- }
- }
- export function fromMesh(mesh: Mesh, lines?: Lines) {
- const vb = mesh.vertexBuffer.ref.value
- const ib = mesh.indexBuffer.ref.value
- const gb = mesh.groupBuffer.ref.value
- const builder = LinesBuilder.create(mesh.triangleCount * 3, mesh.triangleCount / 10, lines)
- // TODO avoid duplicate lines
- for (let i = 0, il = mesh.triangleCount * 3; i < il; i += 3) {
- const i0 = ib[i], i1 = ib[i + 1], i2 = ib[i + 2];
- const x0 = vb[i0 * 3], y0 = vb[i0 * 3 + 1], z0 = vb[i0 * 3 + 2];
- const x1 = vb[i1 * 3], y1 = vb[i1 * 3 + 1], z1 = vb[i1 * 3 + 2];
- const x2 = vb[i2 * 3], y2 = vb[i2 * 3 + 1], z2 = vb[i2 * 3 + 2];
- builder.add(x0, y0, z0, x1, y1, z1, gb[i0])
- builder.add(x0, y0, z0, x2, y2, z2, gb[i0])
- builder.add(x1, y1, z1, x2, y2, z2, gb[i1])
- }
- return builder.getLines();
- }
- export function transformImmediate(line: Lines, t: Mat4) {
- transformRangeImmediate(line, t, 0, line.lineCount)
- }
- export function transformRangeImmediate(lines: Lines, t: Mat4, offset: number, count: number) {
- const start = lines.startBuffer.ref.value
- transformPositionArray(t, start, offset, count * 4)
- ValueCell.update(lines.startBuffer, start);
- const end = lines.endBuffer.ref.value
- transformPositionArray(t, end, offset, count * 4)
- ValueCell.update(lines.endBuffer, end);
- }
- //
- export const Params = {
- ...BaseGeometry.Params,
- sizeFactor: PD.Numeric(1, { min: 0, max: 10, step: 0.1 }),
- lineSizeAttenuation: PD.Boolean(false),
- }
- export type Params = typeof Params
- export const Utils: GeometryUtils<Lines, Params> = {
- Params,
- createEmpty,
- createValues,
- createValuesSimple,
- updateValues,
- updateBoundingSphere,
- createRenderableState: BaseGeometry.createRenderableState,
- updateRenderableState: BaseGeometry.updateRenderableState
- }
- function createValues(lines: Lines, transform: TransformData, locationIt: LocationIterator, theme: Theme, props: PD.Values<Params>): LinesValues {
- const { instanceCount, groupCount } = locationIt
- const color = createColors(locationIt, theme.color)
- const size = createSizes(locationIt, theme.size)
- const marker = createMarkers(instanceCount * groupCount)
- const overpaint = createEmptyOverpaint()
- const counts = { drawCount: lines.lineCount * 2 * 3, groupCount, instanceCount }
- const { boundingSphere, invariantBoundingSphere } = getBoundingSphere(lines.startBuffer.ref.value, lines.endBuffer.ref.value, lines.lineCount,
- transform.aTransform.ref.value, transform.instanceCount.ref.value)
- return {
- aMapping: lines.mappingBuffer,
- aGroup: lines.groupBuffer,
- aStart: lines.startBuffer,
- aEnd: lines.endBuffer,
- elements: lines.indexBuffer,
- boundingSphere: ValueCell.create(boundingSphere),
- invariantBoundingSphere: ValueCell.create(invariantBoundingSphere),
- ...color,
- ...size,
- ...marker,
- ...overpaint,
- ...transform,
- ...BaseGeometry.createValues(props, counts),
- uSizeFactor: ValueCell.create(props.sizeFactor),
- dLineSizeAttenuation: ValueCell.create(props.lineSizeAttenuation),
- dDoubleSided: ValueCell.create(true),
- dFlipSided: ValueCell.create(false),
- }
- }
- function createValuesSimple(lines: Lines, props: Partial<PD.Values<Params>>, colorValue: Color, sizeValue: number, transform?: TransformData) {
- const s = BaseGeometry.createSimple(colorValue, sizeValue, transform)
- const p = { ...PD.getDefaultValues(Params), ...props }
- return createValues(lines, s.transform, s.locationIterator, s.theme, p)
- }
- function updateValues(values: LinesValues, props: PD.Values<Params>) {
- BaseGeometry.updateValues(values, props)
- ValueCell.updateIfChanged(values.uSizeFactor, props.sizeFactor)
- ValueCell.updateIfChanged(values.dLineSizeAttenuation, props.lineSizeAttenuation)
- }
- function updateBoundingSphere(values: LinesValues, lines: Lines) {
- const { boundingSphere, invariantBoundingSphere } = getBoundingSphere(
- values.aStart.ref.value, values.aEnd.ref.value, lines.lineCount,
- values.aTransform.ref.value, values.instanceCount.ref.value
- )
- if (!Sphere3D.equals(boundingSphere, values.boundingSphere.ref.value)) {
- ValueCell.update(values.boundingSphere, boundingSphere)
- }
- if (!Sphere3D.equals(invariantBoundingSphere, values.invariantBoundingSphere.ref.value)) {
- ValueCell.update(values.invariantBoundingSphere, invariantBoundingSphere)
- }
- }
- }
- function getBoundingSphere(lineStart: Float32Array, lineEnd: Float32Array, lineCount: number, transform: Float32Array, transformCount: number) {
- const start = calculateBoundingSphere(lineStart, lineCount * 4, transform, transformCount)
- const end = calculateBoundingSphere(lineEnd, lineCount * 4, transform, transformCount)
- return {
- boundingSphere: Sphere3D.addSphere(start.boundingSphere, end.boundingSphere),
- invariantBoundingSphere: Sphere3D.addSphere(start.invariantBoundingSphere, end.invariantBoundingSphere)
- }
- }
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