assign-material-color.glsl 357 B

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  1. #if defined(dColorType_uniform)
  2. vec4 material = vec4(uColor, 1.0);
  3. #elif defined(dColorType_attribute) || defined(dColorType_instance) || defined(dColorType_element) || defined(dColorType_elementInstance) || defined(dColorType_objectPicking) || defined(dColorType_instancePicking) || defined(dColorType_elementPicking)
  4. vec4 material = vColor;
  5. #endif