spheres.ts 1.8 KB

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  1. /**
  2. * Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { Renderable, RenderableState, createRenderable } from '../renderable';
  7. import { WebGLContext } from '../webgl/context';
  8. import { createGraphicsRenderItem, GraphicsRenderVariant } from '../webgl/render-item';
  9. import { GlobalUniformSchema, BaseSchema, AttributeSpec, Values, InternalSchema, SizeSchema, InternalValues, ElementsSpec, ValueSpec, DefineSpec, GlobalTextureSchema, UniformSpec } from './schema';
  10. import { SpheresShaderCode } from '../shader-code';
  11. import { ValueCell } from '../../mol-util';
  12. export const SpheresSchema = {
  13. ...BaseSchema,
  14. ...SizeSchema,
  15. aGroup: AttributeSpec('float32', 1, 0),
  16. aPosition: AttributeSpec('float32', 3, 0),
  17. aMapping: AttributeSpec('float32', 2, 0),
  18. elements: ElementsSpec('uint32'),
  19. padding: ValueSpec('number'),
  20. uDoubleSided: UniformSpec('b'),
  21. dIgnoreLight: DefineSpec('boolean'),
  22. dXrayShaded: DefineSpec('boolean'),
  23. uBumpFrequency: UniformSpec('f'),
  24. uBumpAmplitude: UniformSpec('f'),
  25. };
  26. export type SpheresSchema = typeof SpheresSchema
  27. export type SpheresValues = Values<SpheresSchema>
  28. export function SpheresRenderable(ctx: WebGLContext, id: number, values: SpheresValues, state: RenderableState, materialId: number, variants: GraphicsRenderVariant[]): Renderable<SpheresValues> {
  29. const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...SpheresSchema };
  30. const internalValues: InternalValues = {
  31. uObjectId: ValueCell.create(id),
  32. };
  33. const shaderCode = SpheresShaderCode;
  34. const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId, variants);
  35. return createRenderable(renderItem, values, state);
  36. }