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- /**
- * Copyright (c) 2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Alexander Rose <alexander.rose@weirdbyte.de>
- */
- import { Camera } from '../../../mol-canvas3d/camera';
- import { clamp } from '../../../mol-math/interpolate';
- import { Quat } from '../../../mol-math/linear-algebra/3d/quat';
- import { Vec3 } from '../../../mol-math/linear-algebra/3d/vec3';
- import { degToRad } from '../../../mol-math/misc';
- import { ParamDefinition as PD } from '../../../mol-util/param-definition';
- import { PluginStateAnimation } from '../model';
- const _dir = Vec3(), _axis = Vec3(), _rot = Quat();
- type State = { snapshot: Camera.Snapshot };
- export const AnimateCameraRock = PluginStateAnimation.create({
- name: 'built-in.animate-camera-rock',
- display: { name: 'Camera Rock', description: 'Rock the 3D scene around the x-axis in view space' },
- isExportable: true,
- params: () => ({
- durationInMs: PD.Numeric(4000, { min: 100, max: 20000, step: 100 }),
- speed: PD.Numeric(1, { min: 1, max: 10, step: 1 }, { description: 'How many times to rock from side to side.' }),
- angle: PD.Numeric(10, { min: 0, max: 180, step: 1 }, { description: 'How many degrees to rotate in each direction.' }),
- }),
- initialState: (p, ctx) => ({ snapshot: ctx.canvas3d!.camera.getSnapshot() }) as State,
- getDuration: p => ({ kind: 'fixed', durationMs: p.durationInMs }),
- teardown: (_, state: State, ctx) => {
- ctx.canvas3d?.requestCameraReset({ snapshot: state.snapshot, durationMs: 0 });
- },
- async apply(animState: State, t, ctx) {
- if (t.current === 0) {
- return { kind: 'next', state: animState };
- }
- const snapshot = animState.snapshot;
- if (snapshot.radiusMax < 0.0001) {
- return { kind: 'finished' };
- }
- const phase = t.animation
- ? t.animation?.currentFrame / (t.animation.frameCount + 1)
- : clamp(t.current / ctx.params.durationInMs, 0, 1);
- const angle = Math.sin(phase * ctx.params.speed * Math.PI * 2) * degToRad(ctx.params.angle);
- Vec3.sub(_dir, snapshot.position, snapshot.target);
- Vec3.normalize(_axis, snapshot.up);
- Quat.setAxisAngle(_rot, _axis, angle);
- Vec3.transformQuat(_dir, _dir, _rot);
- const position = Vec3.add(Vec3(), snapshot.target, _dir);
- ctx.plugin.canvas3d?.requestCameraReset({ snapshot: { ...snapshot, position }, durationMs: 0 });
- if (phase >= 0.99999) {
- return { kind: 'finished' };
- }
- return { kind: 'next', state: animState };
- }
- });
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