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- /**
- * Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
- *
- * @author Sukolsak Sakshuwong <sukolsak@stanford.edu>
- */
- import { GraphicsRenderObject } from '../../mol-gl/render-object';
- import { MeshValues } from '../../mol-gl/renderable/mesh';
- import { LinesValues } from '../../mol-gl/renderable/lines';
- import { PointsValues } from '../../mol-gl/renderable/points';
- import { SpheresValues } from '../../mol-gl/renderable/spheres';
- import { CylindersValues } from '../../mol-gl/renderable/cylinders';
- import { BaseValues, SizeValues } from '../../mol-gl/renderable/schema';
- import { TextureImage } from '../../mol-gl/renderable/util';
- import { MeshBuilder } from '../../mol-geo/geometry/mesh/mesh-builder';
- import { addSphere } from '../../mol-geo/geometry/mesh/builder/sphere';
- import { addCylinder } from '../../mol-geo/geometry/mesh/builder/cylinder';
- import { Vec3, Mat3, Mat4 } from '../../mol-math/linear-algebra';
- import { RuntimeContext } from '../../mol-task';
- import { StringBuilder } from '../../mol-util';
- import { Color } from '../../mol-util/color/color';
- import { decodeFloatRGB } from '../../mol-util/float-packing';
- // avoiding namespace lookup improved performance in Chrome (Aug 2020)
- const v3fromArray = Vec3.fromArray;
- const v3transformMat4 = Vec3.transformMat4;
- const v3transformMat3 = Vec3.transformMat3;
- const mat3directionTransform = Mat3.directionTransform;
- type RenderObjectExportData = {
- [k: string]: string | Uint8Array | undefined
- }
- interface RenderObjectExporter<D extends RenderObjectExportData> {
- add(renderObject: GraphicsRenderObject, ctx: RuntimeContext): Promise<void> | undefined
- getData(): D
- }
- // http://paulbourke.net/dataformats/obj/
- // http://paulbourke.net/dataformats/mtl/
- export type ObjData = {
- obj: string
- mtl: string
- }
- export class ObjExporter implements RenderObjectExporter<ObjData> {
- private obj = StringBuilder.create();
- private mtl = StringBuilder.create();
- private vertexOffset = 0;
- private currentColor: Color | undefined;
- private currentAlpha: number | undefined;
- private materialSet = new Set<string>();
- private static getSizeFromTexture(tSize: TextureImage<Uint8Array>, i: number): number {
- const r = tSize.array[i * 3];
- const g = tSize.array[i * 3 + 1];
- const b = tSize.array[i * 3 + 2];
- return decodeFloatRGB(r, g, b);
- }
- private static getSize(values: BaseValues & SizeValues, instanceIndex: number, group: number): number {
- const tSize = values.tSize.ref.value;
- let size = 0;
- switch (values.dSizeType.ref.value) {
- case 'uniform':
- size = values.uSize.ref.value;
- break;
- case 'instance':
- size = ObjExporter.getSizeFromTexture(tSize, instanceIndex) / 100;
- break;
- case 'group':
- size = ObjExporter.getSizeFromTexture(tSize, group) / 100;
- break;
- case 'groupInstance':
- const groupCount = values.uGroupCount.ref.value;
- size = ObjExporter.getSizeFromTexture(tSize, instanceIndex * groupCount + group) / 100;
- break;
- }
- return size * values.uSizeFactor.ref.value;
- }
- private updateMaterial(color: Color, alpha: number) {
- if (this.currentColor === color && this.currentAlpha === alpha) return;
- this.currentColor = color;
- this.currentAlpha = alpha;
- const material = Color.toHexString(color) + alpha;
- StringBuilder.writeSafe(this.obj, `usemtl ${material}`);
- StringBuilder.newline(this.obj);
- if (!this.materialSet.has(material)) {
- this.materialSet.add(material);
- const [r, g, b] = Color.toRgbNormalized(color);
- const mtl = this.mtl;
- StringBuilder.writeSafe(mtl, `newmtl ${material}\n`);
- StringBuilder.writeSafe(mtl, 'illum 2\n'); // illumination model
- StringBuilder.writeSafe(mtl, 'Ns 163\n'); // specular exponent
- StringBuilder.writeSafe(mtl, 'Ni 0.001\n'); // optical density a.k.a. index of refraction
- StringBuilder.writeSafe(mtl, 'Ka 0 0 0\n'); // ambient reflectivity
- StringBuilder.writeSafe(mtl, 'Kd '); // diffuse reflectivity
- StringBuilder.writeFloat(mtl, r, 1000);
- StringBuilder.whitespace1(mtl);
- StringBuilder.writeFloat(mtl, g, 1000);
- StringBuilder.whitespace1(mtl);
- StringBuilder.writeFloat(mtl, b, 1000);
- StringBuilder.newline(mtl);
- StringBuilder.writeSafe(mtl, 'Ks 0.25 0.25 0.25\n'); // specular reflectivity
- StringBuilder.writeSafe(mtl, 'd '); // dissolve
- StringBuilder.writeFloat(mtl, alpha, 1000);
- StringBuilder.newline(mtl);
- }
- }
- private async addMeshWithColors(vertices: Float32Array, normals: Float32Array, indices: Uint32Array, groups: Float32Array, vertexCount: number, drawCount: number, values: BaseValues, instanceIndex: number, ctx: RuntimeContext) {
- const obj = this.obj;
- const t = Mat4();
- const n = Mat3();
- const tmpV = Vec3();
- const colorType = values.dColorType.ref.value;
- const tColor = values.tColor.ref.value.array;
- const uAlpha = values.uAlpha.ref.value;
- const aTransform = values.aTransform.ref.value;
- Mat4.fromArray(t, aTransform, instanceIndex * 16);
- mat3directionTransform(n, t);
- const currentProgress = (vertexCount * 2 + drawCount) * instanceIndex;
- await ctx.update({ isIndeterminate: false, current: currentProgress, max: (vertexCount * 2 + drawCount) * values.uInstanceCount.ref.value });
- // position
- for (let i = 0; i < vertexCount; ++i) {
- if (i % 1000 === 0 && ctx.shouldUpdate) await ctx.update({ current: currentProgress + i });
- v3transformMat4(tmpV, v3fromArray(tmpV, vertices, i * 3), t);
- StringBuilder.writeSafe(obj, 'v ');
- StringBuilder.writeFloat(obj, tmpV[0], 1000);
- StringBuilder.whitespace1(obj);
- StringBuilder.writeFloat(obj, tmpV[1], 1000);
- StringBuilder.whitespace1(obj);
- StringBuilder.writeFloat(obj, tmpV[2], 1000);
- StringBuilder.newline(obj);
- }
- // normal
- for (let i = 0; i < vertexCount; ++i) {
- if (i % 1000 === 0 && ctx.shouldUpdate) await ctx.update({ current: currentProgress + vertexCount + i });
- v3transformMat3(tmpV, v3fromArray(tmpV, normals, i * 3), n);
- StringBuilder.writeSafe(obj, 'vn ');
- StringBuilder.writeFloat(obj, tmpV[0], 100);
- StringBuilder.whitespace1(obj);
- StringBuilder.writeFloat(obj, tmpV[1], 100);
- StringBuilder.whitespace1(obj);
- StringBuilder.writeFloat(obj, tmpV[2], 100);
- StringBuilder.newline(obj);
- }
- // face
- for (let i = 0; i < drawCount; i += 3) {
- if (i % 3000 === 0 && ctx.shouldUpdate) await ctx.update({ current: currentProgress + vertexCount * 2 + i });
- let color: Color;
- switch (colorType) {
- case 'uniform':
- color = Color.fromNormalizedArray(values.uColor.ref.value, 0);
- break;
- case 'instance':
- color = Color.fromArray(tColor, instanceIndex * 3);
- break;
- case 'group':
- color = Color.fromArray(tColor, groups[indices[i]] * 3);
- break;
- case 'groupInstance':
- const groupCount = values.uGroupCount.ref.value;
- const group = groups[indices[i]];
- color = Color.fromArray(tColor, (instanceIndex * groupCount + group) * 3);
- break;
- case 'vertex':
- color = Color.fromArray(tColor, i * 3);
- break;
- case 'vertexInstance':
- color = Color.fromArray(tColor, (instanceIndex * drawCount + i) * 3);
- break;
- default: throw new Error('Unsupported color type.');
- }
- this.updateMaterial(color, uAlpha);
- const v1 = this.vertexOffset + indices[i] + 1;
- const v2 = this.vertexOffset + indices[i + 1] + 1;
- const v3 = this.vertexOffset + indices[i + 2] + 1;
- StringBuilder.writeSafe(obj, 'f ');
- StringBuilder.writeInteger(obj, v1);
- StringBuilder.writeSafe(obj, '//');
- StringBuilder.writeIntegerAndSpace(obj, v1);
- StringBuilder.writeInteger(obj, v2);
- StringBuilder.writeSafe(obj, '//');
- StringBuilder.writeIntegerAndSpace(obj, v2);
- StringBuilder.writeInteger(obj, v3);
- StringBuilder.writeSafe(obj, '//');
- StringBuilder.writeInteger(obj, v3);
- StringBuilder.newline(obj);
- }
- this.vertexOffset += vertexCount;
- }
- private async addMesh(values: MeshValues, ctx: RuntimeContext) {
- const aPosition = values.aPosition.ref.value;
- const aNormal = values.aNormal.ref.value;
- const elements = values.elements.ref.value;
- const aGroup = values.aGroup.ref.value;
- const instanceCount = values.instanceCount.ref.value;
- const vertexCount = values.uVertexCount.ref.value;
- const drawCount = values.drawCount.ref.value;
- for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
- await this.addMeshWithColors(aPosition, aNormal, elements, aGroup, vertexCount, drawCount, values, instanceIndex, ctx);
- }
- }
- private async addLines(values: LinesValues, ctx: RuntimeContext) {
- // TODO
- }
- private async addPoints(values: PointsValues, ctx: RuntimeContext) {
- // TODO
- }
- private async addSpheres(values: SpheresValues, ctx: RuntimeContext) {
- const center = Vec3();
- const aPosition = values.aPosition.ref.value;
- const aGroup = values.aGroup.ref.value;
- const instanceCount = values.instanceCount.ref.value;
- const vertexCount = values.uVertexCount.ref.value;
- for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
- const state = MeshBuilder.createState(512, 256);
- for (let i = 0; i < vertexCount; i += 4) {
- v3fromArray(center, aPosition, i * 3);
- const group = aGroup[i];
- const radius = ObjExporter.getSize(values, instanceIndex, group);
- state.currentGroup = group;
- addSphere(state, center, radius, 2);
- }
- const mesh = MeshBuilder.getMesh(state);
- const vertices = mesh.vertexBuffer.ref.value;
- const normals = mesh.normalBuffer.ref.value;
- const indices = mesh.indexBuffer.ref.value;
- const groups = mesh.groupBuffer.ref.value;
- await this.addMeshWithColors(vertices, normals, indices, groups, vertices.length / 3, indices.length, values, instanceIndex, ctx);
- }
- }
- private async addCylinders(values: CylindersValues, ctx: RuntimeContext) {
- const start = Vec3();
- const end = Vec3();
- const aStart = values.aStart.ref.value;
- const aEnd = values.aEnd.ref.value;
- const aScale = values.aScale.ref.value;
- const aCap = values.aCap.ref.value;
- const aGroup = values.aGroup.ref.value;
- const instanceCount = values.instanceCount.ref.value;
- const vertexCount = values.uVertexCount.ref.value;
- for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
- const state = MeshBuilder.createState(512, 256);
- for (let i = 0; i < vertexCount; i += 6) {
- v3fromArray(start, aStart, i * 3);
- v3fromArray(end, aEnd, i * 3);
- const group = aGroup[i];
- const radius = ObjExporter.getSize(values, instanceIndex, group) * aScale[i];
- const cap = aCap[i];
- const topCap = cap === 1 || cap === 3;
- const bottomCap = cap >= 2;
- const cylinderProps = { radiusTop: radius, radiusBottom: radius, topCap, bottomCap, radialSegments: 32 };
- state.currentGroup = aGroup[i];
- addCylinder(state, start, end, 1, cylinderProps);
- }
- const mesh = MeshBuilder.getMesh(state);
- const vertices = mesh.vertexBuffer.ref.value;
- const normals = mesh.normalBuffer.ref.value;
- const indices = mesh.indexBuffer.ref.value;
- const groups = mesh.groupBuffer.ref.value;
- await this.addMeshWithColors(vertices, normals, indices, groups, vertices.length / 3, indices.length, values, instanceIndex, ctx);
- }
- }
- add(renderObject: GraphicsRenderObject, ctx: RuntimeContext) {
- if (!renderObject.state.visible) return;
- switch (renderObject.type) {
- case 'mesh':
- return this.addMesh(renderObject.values as MeshValues, ctx);
- case 'lines':
- return this.addLines(renderObject.values as LinesValues, ctx);
- case 'points':
- return this.addPoints(renderObject.values as PointsValues, ctx);
- case 'spheres':
- return this.addSpheres(renderObject.values as SpheresValues, ctx);
- case 'cylinders':
- return this.addCylinders(renderObject.values as CylindersValues, ctx);
- }
- }
- getData() {
- return {
- obj: StringBuilder.getString(this.obj),
- mtl: StringBuilder.getString(this.mtl)
- };
- }
- constructor(filename: string) {
- StringBuilder.writeSafe(this.obj, `mtllib ${filename}.mtl\n`);
- }
- }
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