lines.frag.ts 1.1 KB

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  1. /**
  2. * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. export const lines_frag = `
  7. precision highp float;
  8. precision highp int;
  9. #include common
  10. #include common_frag_params
  11. #include color_frag_params
  12. #include common_clip
  13. void main(){
  14. #include clip_pixel
  15. float fragmentDepth = gl_FragCoord.z;
  16. #include assign_material_color
  17. #if defined(dRenderVariant_pick)
  18. #include check_picking_alpha
  19. #ifdef requiredDrawBuffers
  20. gl_FragColor = vObject;
  21. gl_FragData[1] = vInstance;
  22. gl_FragData[2] = vGroup;
  23. gl_FragData[3] = packDepthToRGBA(fragmentDepth);
  24. #else
  25. gl_FragColor = vColor;
  26. #endif
  27. #elif defined(dRenderVariant_depth)
  28. gl_FragColor = material;
  29. #elif defined(dRenderVariant_marking)
  30. gl_FragColor = material;
  31. #elif defined(dRenderVariant_color)
  32. gl_FragColor = material;
  33. #include apply_marker_color
  34. #include apply_fog
  35. #include wboit_write
  36. #include dpoit_write
  37. #endif
  38. }
  39. `;