points.ts 1.5 KB

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  1. /**
  2. * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
  3. *
  4. * @author Alexander Rose <alexander.rose@weirdbyte.de>
  5. */
  6. import { Renderable, RenderableState, createRenderable } from '../renderable'
  7. import { WebGLContext } from '../webgl/context';
  8. import { createGraphicsRenderItem } from '../webgl/render-item';
  9. import { GlobalUniformSchema, BaseSchema, AttributeSpec, UniformSpec, DefineSpec, Values, InternalSchema, SizeSchema, InternalValues } from './schema';
  10. import { PointsShaderCode } from '../shader-code';
  11. import { ValueCell } from 'mol-util';
  12. export const PointsSchema = {
  13. ...BaseSchema,
  14. ...SizeSchema,
  15. aPosition: AttributeSpec('float32', 3, 0),
  16. dPointSizeAttenuation: DefineSpec('boolean'),
  17. dPointFilledCircle: DefineSpec('boolean'),
  18. uPointEdgeBleach: UniformSpec('f'),
  19. }
  20. export type PointsSchema = typeof PointsSchema
  21. export type PointsValues = Values<PointsSchema>
  22. export function PointsRenderable(ctx: WebGLContext, id: number, values: PointsValues, state: RenderableState, materialId: number): Renderable<PointsValues> {
  23. const schema = { ...GlobalUniformSchema, ...InternalSchema, ...PointsSchema }
  24. const internalValues: InternalValues = {
  25. uObjectId: ValueCell.create(id),
  26. uPickable: ValueCell.create(state.pickable ? 1 : 0)
  27. }
  28. const shaderCode = PointsShaderCode
  29. const renderItem = createGraphicsRenderItem(ctx, 'points', shaderCode, schema, { ...values, ...internalValues }, materialId)
  30. return createRenderable(renderItem, values, state);
  31. }