Explorar o código

handle zero light count

Alexander Rose %!s(int64=3) %!d(string=hai) anos
pai
achega
daa3d1dbaa
Modificáronse 1 ficheiros con 4 adicións e 2 borrados
  1. 4 2
      src/mol-gl/shader/chunks/light-frag-params.glsl.ts

+ 4 - 2
src/mol-gl/shader/chunks/light-frag-params.glsl.ts

@@ -8,8 +8,10 @@
  */
 
 export const light_frag_params = `
-uniform vec3 uLightDirection[dLightCount];
-uniform vec3 uLightColor[dLightCount];
+#if dLightCount != 0
+    uniform vec3 uLightDirection[dLightCount];
+    uniform vec3 uLightColor[dLightCount];
+#endif
 uniform vec3 uAmbientColor;
 
 struct PhysicalMaterial {