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@@ -8,8 +8,10 @@
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*/
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*/
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export const light_frag_params = `
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export const light_frag_params = `
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-uniform vec3 uLightDirection[dLightCount];
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-uniform vec3 uLightColor[dLightCount];
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+#if dLightCount != 0
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+ uniform vec3 uLightDirection[dLightCount];
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+ uniform vec3 uLightColor[dLightCount];
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+#endif
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uniform vec3 uAmbientColor;
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uniform vec3 uAmbientColor;
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struct PhysicalMaterial {
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struct PhysicalMaterial {
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