giagitom
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39f51bcc4f
Integration of Dual depth peeling - OIT method
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%!s(int64=2) %!d(string=hai) anos |
Alexander Rose
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bdf23a7c4e
add missing depth renderbuffer to wboit pass
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%!s(int64=2) %!d(string=hai) anos |
Alexander Rose
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a828113d9b
use drawbuffers for picking
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%!s(int64=3) %!d(string=hai) anos |
Alexander Rose
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6fa50eb8d5
fix xrayShader & ignoreLight not working together
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%!s(int64=3) %!d(string=hai) anos |
Alexander Rose
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bd3d18f43f
use uniform for double-sided shader param
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%!s(int64=3) %!d(string=hai) anos |
Alexander Rose
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98050875c7
add bumpiness to material
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%!s(int64=3) %!d(string=hai) anos |
Alexander Rose
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c62f19623c
add optional marking pass
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%!s(int64=3) %!d(string=hai) anos |
Alexander Rose
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
Alexander Rose
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1117ce05d5
improved picking alpha and fog shader code
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%!s(int64=4) %!d(string=hai) anos |
Alexander Rose
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b174fbf0c6
postprocessing tweaks and fixes/improvements
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%!s(int64=4) %!d(string=hai) anos |
Alexander Rose
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d58e90d93f
add cylinders geometry and shader
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%!s(int64=4) %!d(string=hai) anos |