Commit History

Autor SHA1 Mensaxe Data
  giagitom 39f51bcc4f Integration of Dual depth peeling - OIT method %!s(int64=2) %!d(string=hai) anos
  Alexander Rose bdf23a7c4e add missing depth renderbuffer to wboit pass %!s(int64=2) %!d(string=hai) anos
  Alexander Rose a828113d9b use drawbuffers for picking %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 6fa50eb8d5 fix xrayShader & ignoreLight not working together %!s(int64=3) %!d(string=hai) anos
  Alexander Rose bd3d18f43f use uniform for double-sided shader param %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 98050875c7 add bumpiness to material %!s(int64=3) %!d(string=hai) anos
  Alexander Rose c62f19623c add optional marking pass %!s(int64=3) %!d(string=hai) anos
  Alexander Rose 6c5224f33e new linting rules %!s(int64=4) %!d(string=hai) anos
  Alexander Rose 1117ce05d5 improved picking alpha and fog shader code %!s(int64=4) %!d(string=hai) anos
  Alexander Rose b174fbf0c6 postprocessing tweaks and fixes/improvements %!s(int64=4) %!d(string=hai) anos
  Alexander Rose d58e90d93f add cylinders geometry and shader %!s(int64=4) %!d(string=hai) anos