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Hierarchy

  • Cylinders

Index

Properties

boundingSphere: <internal>.Sphere3D

Bounding sphere of the cylinders

capBuffer: ValueCell<Float32Array, never>

Cylinder cap buffer as array of cap flags wrapped in a value cell

cylinderCount: number

Number of cylinders

endBuffer: ValueCell<Float32Array, never>

Cylinder end buffer as array of xyz values wrapped in a value cell

groupBuffer: ValueCell<Float32Array, never>

Group buffer as array of group ids for each vertex wrapped in a value cell

groupMapping: GroupMapping

Maps group ids to cylinder indices

indexBuffer: ValueCell<Uint32Array, never>

Index buffer as array of vertex index triplets wrapped in a value cell

kind: "cylinders"
mappingBuffer: ValueCell<Float32Array, never>

Mapping buffer as array of uvw values wrapped in a value cell

scaleBuffer: ValueCell<Float32Array, never>

Cylinder scale buffer as array of scaling factors wrapped in a value cell

startBuffer: ValueCell<Float32Array, never>

Cylinder start buffer as array of xyz values wrapped in a value cell

Methods

  • Parameters

    Returns void

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