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Hierarchy

  • Spheres

Index

Properties

boundingSphere: <internal>.Sphere3D

Bounding sphere of the spheres

centerBuffer: ValueCell<Float32Array, never>

Center buffer as array of xyz values wrapped in a value cell

groupBuffer: ValueCell<Float32Array, never>

Group buffer as array of group ids for each vertex wrapped in a value cell

groupMapping: GroupMapping

Maps group ids to sphere indices

indexBuffer: ValueCell<Uint32Array, never>

Index buffer as array of center index triplets wrapped in a value cell

kind: "spheres"
mappingBuffer: ValueCell<Float32Array, never>

Mapping buffer as array of xy values wrapped in a value cell

sphereCount: number

Number of spheres

Methods

  • Parameters

    Returns void

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