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Text

Hierarchy

  • Text

Index

Properties

boundingSphere: <internal>.Sphere3D

Bounding sphere of the text

centerBuffer: ValueCell<Float32Array, never>

Center buffer as array of xyz values wrapped in a value cell

charCount: number

Number of characters in the text

depthBuffer: ValueCell<Float32Array, never>

Depth buffer as array of z values wrapped in a value cell

fontTexture: ValueCell<TextureImage<Uint8Array>, never>

Font Atlas

groupBuffer: ValueCell<Float32Array, never>

Group buffer as array of group ids for each vertex wrapped in a value cell

groupMapping: GroupMapping

Maps group ids to text indices

indexBuffer: ValueCell<Uint32Array, never>

Index buffer as array of center index triplets wrapped in a value cell

kind: "text"
mappingBuffer: ValueCell<Float32Array, never>

Mapping buffer as array of xy values wrapped in a value cell

tcoordBuffer: ValueCell<Float32Array, never>

Texture coordinates buffer as array of uv values wrapped in a value cell

Methods

  • Parameters

    Returns void

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