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Hierarchy

  • Texture

Index

Properties

filter: number
format: number
id: number
internalFormat: number
target: number
type: number

Methods

  • Use layer to attach a z-slice of a 3D texture

    Parameters

    Returns void

  • Parameters

    Returns void

  • define(width: number, height: number, depth?: number): void
  • Parameters

    • width: number
    • height: number
    • Optional depth: number

    Returns void

  • destroy(): void
  • Returns void

  • getByteCount(): number
  • Returns number

  • getDepth(): number
  • Returns number

  • getHeight(): number
  • Returns number

  • getWidth(): number
  • Returns number

  • The sub option requires an existing allocation on the GPU, that is, either define or load without sub must have been called before.

    Parameters

    Returns void

  • reset(): void
  • Returns void

  • Parameters

    Returns void

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