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Hierarchy

  • Camera

Implements

Index

Constructors

Properties

deltaDirection: any
far: number
fogFar: number
fogNear: number
inverseProjectionView: <internal>.Mat4
near: number
newPosition: any
pixelScale: any
prevProjection: any
prevView: any
projection: <internal>.Mat4
projectionView: <internal>.Mat4
zoom: number

Accessors

  • get pixelRatio(): number
  • Returns number

  • Returns <internal>.Vec3

  • Parameters

    Returns void

  • Returns <internal>.Vec3

  • Parameters

    Returns void

  • Returns <internal>.Vec3

  • Parameters

    Returns void

Methods

  • World space pixel size at given point

    Parameters

    Returns number

  • getTargetDistance(radius: number): number
  • Parameters

    • radius: number

    Returns number

  • Parameters

    Returns void

  • Transform point from screen space to 3D coordinates. The point must have x and y set to 2D window coordinates and z between 0 (near) and 1 (far); the optional w is not used.

    Parameters

    Returns <internal>.Vec3

  • update(): boolean
  • Returns boolean

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