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Properties

afterprint: Event
beforeprint: Event
gamepadconnected: <internal>.GamepadEvent
gamepaddisconnected: <internal>.GamepadEvent
languagechange: Event
message: <internal>.MessageEvent<any>
messageerror: <internal>.MessageEvent<any>
offline: Event
online: Event
unhandledrejection: <internal>.PromiseRejectionEvent
unload: Event

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