giagitom
|
39f51bcc4f
Integration of Dual depth peeling - OIT method
|
2 rokov pred |
Alexander Rose
|
bdf23a7c4e
add missing depth renderbuffer to wboit pass
|
2 rokov pred |
Alexander Rose
|
a828113d9b
use drawbuffers for picking
|
3 rokov pred |
Alexander Rose
|
6fa50eb8d5
fix xrayShader & ignoreLight not working together
|
3 rokov pred |
Alexander Rose
|
bd3d18f43f
use uniform for double-sided shader param
|
3 rokov pred |
Alexander Rose
|
98050875c7
add bumpiness to material
|
3 rokov pred |
Alexander Rose
|
c62f19623c
add optional marking pass
|
3 rokov pred |
Alexander Rose
|
6c5224f33e
new linting rules
|
4 rokov pred |
Alexander Rose
|
1117ce05d5
improved picking alpha and fog shader code
|
4 rokov pred |
Alexander Rose
|
b174fbf0c6
postprocessing tweaks and fixes/improvements
|
4 rokov pred |
Alexander Rose
|
d58e90d93f
add cylinders geometry and shader
|
4 rokov pred |