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Hierarchy

  • ImagePass

Index

Constructors

Properties

_camera: any
_colorTarget: any
_height: any
_width: any
camera: any
drawPass: any
helper: any
multiSampleHelper: any
multiSamplePass: any
props: <internal>.Values<{ cameraHelper: <internal>.Group<Normalize<{ axes: NamedParams<Normalize<unknown>, "off"> | NamedParams<Normalize<{ alpha: any; bumpAmplitude: any; bumpFrequency: any; clip: any; colorX: any; colorY: any; colorZ: any; doubleSided: any; flatShaded: any; flipSided: any; ignoreLight: any; material: any; quality: any; scale: any; transparentBackfaces: any; xrayShaded: any }>, "on"> }>>; marking: <internal>.Group<Normalize<{ edgeScale: number; enabled: boolean; ghostEdgeStrength: number; highlightEdgeColor: <internal>.Color; innerEdgeFactor: number; selectEdgeColor: <internal>.Color }>>; multiSample: <internal>.Group<Normalize<{ mode: string; sampleLevel: number }>>; postprocessing: <internal>.Group<Normalize<{ antialiasing: NamedParams<Normalize<unknown>, "off"> | NamedParams<Normalize<{ edgeThreshold: any; maxSearchSteps: any }>, "smaa"> | NamedParams<Normalize<{ edgeThresholdMax: any; edgeThresholdMin: any; iterations: any; subpixelQuality: any }>, "fxaa">; occlusion: NamedParams<Normalize<unknown>, "off"> | NamedParams<Normalize<{ bias: any; blurKernelSize: any; radius: any; resolutionScale: any; samples: any }>, "on">; outline: NamedParams<Normalize<unknown>, "off"> | NamedParams<Normalize<{ color: any; scale: any; threshold: any }>, "on"> }>>; transparentBackground: BooleanParam }>
renderer: any
scene: any
webgl: any

Accessors

  • Returns RenderTarget

  • get height(): number
  • Returns number

  • get width(): number
  • Returns number

Methods

  • render(): void
  • Returns void

  • setSize(width: number, height: number): void
  • Parameters

    • width: number
    • height: number

    Returns void

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