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chunks
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5c57137890
fix bitwiseAnd for glsl 1.00
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1 year ago |
compute
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8e2585a5c0
add material annotation support for textures
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2 years ago |
histogram-pyramid
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a0fef0c20f
rename en/decodeFloatRGB
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3 years ago |
marching-cubes
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29fc6c59e9
support constant group in gpu mc
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2 years ago |
marking
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2febf45700
support dim unmarked groups & marker edge strength
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2 years ago |
smaa
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fc15e952bf
fix smaa viewport handling
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4 years ago |
util
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6c5224f33e
new linting rules
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4 years ago |
background.frag.ts
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609e03f7d2
add mipmap-based blur for image backgrounds
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1 year ago |
background.vert.ts
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113d0b5141
add background pass
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2 years ago |
blend-back-dpoit.frag.ts
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4b819ead1d
formating
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2 years ago |
cas.frag.ts
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89f01f202d
add sharpening postprocessing pass
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1 year ago |
compose.frag.ts
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6c5224f33e
new linting rules
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4 years ago |
copy.frag.ts
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ee4ce2fd7a
simplify copy shader
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4 years ago |
cylinders.frag.ts
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86f7a8b273
add impostor solidInterior param
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2 years ago |
cylinders.vert.ts
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4fa135daf0
fix near clipping avoidance in impostor shaders
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2 years ago |
depth-merge.frag.ts
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6c5224f33e
new linting rules
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4 years ago |
direct-volume.frag.ts
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320ab77f8e
properly switch-off fog
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1 year ago |
direct-volume.vert.ts
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6c5224f33e
new linting rules
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4 years ago |
evaluate-dpoit.frag.ts
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9dbb642883
more blend back handling cleanup
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2 years ago |
evaluate-wboit.frag.ts
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6c5224f33e
new linting rules
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4 years ago |
fxaa.frag.ts
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6c5224f33e
new linting rules
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4 years ago |
gaussian-density.frag.ts
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a0fef0c20f
rename en/decodeFloatRGB
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3 years ago |
gaussian-density.vert.ts
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6c5224f33e
new linting rules
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4 years ago |
image.frag.ts
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39f51bcc4f
Integration of Dual depth peeling - OIT method
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2 years ago |
image.vert.ts
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6c5224f33e
new linting rules
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4 years ago |
lines.frag.ts
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39f51bcc4f
Integration of Dual depth peeling - OIT method
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2 years ago |
lines.vert.ts
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e840059a38
pick improvements
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3 years ago |
mesh.frag.ts
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39f51bcc4f
Integration of Dual depth peeling - OIT method
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2 years ago |
mesh.vert.ts
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11f1a7fd1c
add general dGeometryType
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3 years ago |
outlines.frag.ts
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7ea47d2a99
use pixel-size for max depth difference
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2 years ago |
points.frag.ts
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39f51bcc4f
Integration of Dual depth peeling - OIT method
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2 years ago |
points.vert.ts
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e840059a38
pick improvements
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3 years ago |
postprocessing.frag.ts
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7ea47d2a99
use pixel-size for max depth difference
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2 years ago |
quad.vert.ts
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6c5224f33e
new linting rules
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4 years ago |
shadows.frag.ts
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369e45c282
handle bounds in shadow screen fade
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2 years ago |
spheres.frag.ts
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e2e9e5f6fc
add clipPrimitive option to spheres geometry
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1 year ago |
spheres.vert.ts
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e2e9e5f6fc
add clipPrimitive option to spheres geometry
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1 year ago |
ssao-blur.frag.ts
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86512bcea1
tweak ssao-blur thresholds
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2 years ago |
ssao.frag.ts
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d11e242b70
fix background occlusion handling
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1 year ago |
text.frag.ts
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39f51bcc4f
Integration of Dual depth peeling - OIT method
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2 years ago |
text.vert.ts
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29693ebe8c
fix text zOffset with orthographic projection
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2 years ago |