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chunks
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309e3dd981
impostor per-pixel object clipping
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%!s(int64=2) %!d(string=hai) anos |
compute
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8e2585a5c0
add material annotation support for textures
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%!s(int64=2) %!d(string=hai) anos |
histogram-pyramid
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a0fef0c20f
rename en/decodeFloatRGB
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%!s(int64=3) %!d(string=hai) anos |
marching-cubes
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29fc6c59e9
support constant group in gpu mc
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%!s(int64=2) %!d(string=hai) anos |
marking
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bbf96567b1
handle clipping/fog for marking edges
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%!s(int64=3) %!d(string=hai) anos |
smaa
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fc15e952bf
fix smaa viewport handling
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%!s(int64=4) %!d(string=hai) anos |
util
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
background.frag.ts
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6ed42e9521
add mipmap-based blur for skybox backgrounds
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%!s(int64=2) %!d(string=hai) anos |
background.vert.ts
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113d0b5141
add background pass
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%!s(int64=2) %!d(string=hai) anos |
blend-back-dpoit.frag.ts
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4b819ead1d
formating
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%!s(int64=2) %!d(string=hai) anos |
compose.frag.ts
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
copy.frag.ts
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ee4ce2fd7a
simplify copy shader
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%!s(int64=4) %!d(string=hai) anos |
cylinders.frag.ts
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309e3dd981
impostor per-pixel object clipping
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%!s(int64=2) %!d(string=hai) anos |
cylinders.vert.ts
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4ff5ed3b5d
fix cylinder imposter cap normals
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%!s(int64=2) %!d(string=hai) anos |
depth-merge.frag.ts
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
direct-volume.frag.ts
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309e3dd981
impostor per-pixel object clipping
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%!s(int64=2) %!d(string=hai) anos |
direct-volume.vert.ts
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
evaluate-dpoit.frag.ts
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9dbb642883
more blend back handling cleanup
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%!s(int64=2) %!d(string=hai) anos |
evaluate-wboit.frag.ts
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
fxaa.frag.ts
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
gaussian-density.frag.ts
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a0fef0c20f
rename en/decodeFloatRGB
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%!s(int64=3) %!d(string=hai) anos |
gaussian-density.vert.ts
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
image.frag.ts
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39f51bcc4f
Integration of Dual depth peeling - OIT method
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%!s(int64=2) %!d(string=hai) anos |
image.vert.ts
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
lines.frag.ts
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39f51bcc4f
Integration of Dual depth peeling - OIT method
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%!s(int64=2) %!d(string=hai) anos |
lines.vert.ts
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e840059a38
pick improvements
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%!s(int64=3) %!d(string=hai) anos |
mesh.frag.ts
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39f51bcc4f
Integration of Dual depth peeling - OIT method
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%!s(int64=2) %!d(string=hai) anos |
mesh.vert.ts
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11f1a7fd1c
add general dGeometryType
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%!s(int64=3) %!d(string=hai) anos |
outlines.frag.ts
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0c54b0dd6e
Add option to toogle transparent outline
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%!s(int64=2) %!d(string=hai) anos |
points.frag.ts
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39f51bcc4f
Integration of Dual depth peeling - OIT method
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%!s(int64=2) %!d(string=hai) anos |
points.vert.ts
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e840059a38
pick improvements
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%!s(int64=3) %!d(string=hai) anos |
postprocessing.frag.ts
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d78ad4a78e
Merge remote-tracking branch 'upstream/master'
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%!s(int64=2) %!d(string=hai) anos |
quad.vert.ts
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6c5224f33e
new linting rules
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%!s(int64=4) %!d(string=hai) anos |
shadows.frag.ts
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369e45c282
handle bounds in shadow screen fade
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%!s(int64=2) %!d(string=hai) anos |
spheres.frag.ts
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309e3dd981
impostor per-pixel object clipping
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%!s(int64=2) %!d(string=hai) anos |
spheres.vert.ts
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601bd5ba7a
improve impostor shaders
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%!s(int64=2) %!d(string=hai) anos |
ssao-blur.frag.ts
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5369fa5adf
canvas viewport support fixes and improvements
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%!s(int64=4) %!d(string=hai) anos |
ssao.frag.ts
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87189cee58
support outlines for transparent objects
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%!s(int64=3) %!d(string=hai) anos |
text.frag.ts
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39f51bcc4f
Integration of Dual depth peeling - OIT method
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%!s(int64=2) %!d(string=hai) anos |
text.vert.ts
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787ca47825
fix line shader not accounting for aspect ratio
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%!s(int64=3) %!d(string=hai) anos |